Cipriux's Recent Forum Activity

  • The easiest way to get a licence key is like this:

    Install IntelXDK

    Create an account

    Create an empty project

    Enable "Sign app"

    Build the app

    Send them an email to html5tools@intel.com, specify the username that you are using to sign in to IntelXDK

    Wait 1-2 days and they will send the key to your email

    Last step: Download this software then, using your licence key, first you apk align, then you sign it. https://github.com/haibison/apk-signer

    With this tool you can also create a licence key (AKA keystore)

  • have nothing against this topic since some people cannot afford $25 just for testing or try it out, But I recommend for everyone sending their games to self-sign the apk and NEVER EVER share the licence file. In case of something goes wrong, the one holding the licence key can prove it is the owner of the app, just in case google guys must take any side over the other

    Also in case of a dispute, a simple written contract signed by both parties IS A MUST !!!

    [quote:1i4uagay]Send a mail with the licensekey we sent you while we published your game / app and the text “i want my content XYZ removed from the playstore.” that's all!

    Happy publishing to all

  • xoros Yes, I see....but those prices are incredibly high for just simple game, not to mention , even a free nonprofit multiplayer game will force me to pay the premium account.

  • burningcake Can you please explain what are you guys actually do? You help publishing a game on my developer account or on yours? Do you promote in any way the game? I read your Info from the website, but is still don't understand what are my benefits P.S. Publishing to Play Store with all the assets described on your webpage actually takes 5 minutes.

    [quote:285xe2am]We will check if every resource is okay and generate your licence Key.

    What this licence key will be used for, assuming I already signed the APK with my own licence key ?

    Sorry for asking silly questions, I already have a Google Play dev account for 2 years and already published 8 games, I am not a noob, but I just don't get it.

    Is this for those that can't afford the $25 to open a Google Play Developer account?

    Regards

  • Realistically, with the free acount, what kind of games can it handle with how many rooms, peers? From the numbers shown on the website I think I can only use it for a turn based game with maximum of 20 peers/day. Someone experienced can confirm or deny?

  • PM you

  • fldr Now I realise it must be the same as the normal Android from IntelXDK. I am getting an error from trying to compile to normal Android in IntelXDK, so I could not know, but yes, it might be the same.

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  • Knifegrinder I compiled a test apk using VS2015 but performance is very bad compared to IntelXDK. Is there a setting that must be changet to get the same performance as with IntelXDK at least ?

  • glerikud if you only want to test it, VS2015 builds 2 apk : one is unsigned (and need to be signed by you) and the other apk is already signed with a debug key ready to be uploaded to your Android device.

  • I manage to compile one test project for Android using Visual Studio 2015 (free edition).

    It was pretty easy, just created a new Cordova project, then copy the exported files to www directory, then hit F6 (Build Solution).

    I got a working apk which has ONLY 400KB in size and starts INSTANTLY (To me this is an insane difference)

    The downside is that the performance is very bad. 10FPS instead of 60FPS with IntelXDK.

    Does anyone know how to change the browser (to Crosswalk) or some other settings in VS2015 that will increase FPS ?

  • Trent123 I got it working using Visual Studio 2015. but I got 10 FPS instead of 60 with IntelXDK. Do you know how to specify the browser (Crosswalk version maybe) ? What FPS do you get compared to IntelXDK ? I am actually pleased that the game starts instantly and the apk is 400KB, insane difference, but performance is very bad.

  • [quote:3k0wul6w]Got it to build the unsigned apk in Visual Studio 2015. Half the size of the IntelXDK build.

    Do a Cordova export from Construct 2. Create a new Cordova app in Visual Studio 2015. Drag the contents of your Cordova export into the www folder of your Visual Studio Cordova app.

    From there you can debug test it Ripple - Nexus and build it for android.

    I also want to try Visual Studio 2015. From what I read on the internet, apk created is half the size of the one IntelXDK makes, and also it can preview iOS by first building on remote MAC, then previews using iOS emulator

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Cipriux

Member since 27 Feb, 2013

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