Cipriux's Recent Forum Activity

  • I want to make a game that is relying heavily on particles, but is for mobile and the performance can be diminished.

    What I was thinking is to create a small editor (in C2) , insert the particle and canvas plugin and take a snapshot at 10-15 FPS then save the animation as a png.

    Does anyone already know about a simple to use software that is already doing this or at least give some tips about pros and cons regarding this approach ?

  • I use AdMob from Cranberrygame, I think it is a paid plugin at the moment. By the way, you must have real banner and interstitial ID set up on the plugin properties.

    If you use IntelXDK you must either specify the AdMob plugin either it will automatically be listed there. I cannot give more info since things are changed since I research them. look on the tutorial section

  • imothep85 it think the extra 23MB is the Crosswalk browser . Try Cocoon.IO instead. You will get 6-7 MB. I think I will switch with Cocon.IO myself. It supports Cordova plugins https://cocoon.io/

    Performance there is great compared to IntelXDK. The downside is that it has some elements not supported

  • To actually calculate the the distance traveled, create 3 variables: DistanceTraveled, LastLocationLat and LastLocationLong

    Add geolocation plugin to your project then every time the geolocation is updated do like this:

    DistanceTraveled = DistanceTraveled + distance(LastLocationLat,LastLocationLong,Geolocation,Latitude,Geolocation.Longitude)

    LastLocationLat = Browser.Lat

    LastLocationLong = Browser.Long

    You cand find the distance(X1,Y1,X2,Y2) in System object, under math section I think

  • I don't know exactly , but have a look at this http://www.movable-type.co.uk/scripts/latlong.html

    What I would do:

    Go to google maps, set your destination to lat0,long0, (zoom in and click until you find it) then go to lat 1 and see how many km are, then divide one by the other to find out a multiplication factor. Do the same for the longitude. Use Google dev console to modify gps coordinates so you can test your code

    But from the above link, I can see that 1 degree = 111.2 km, so you can test using this value as a multiplication factor for the values that you get from Browser.location

  • Is anyone else who is unable to build with IntelXDK for the last 2-3 days? It drives me crazy. It only generates the apk 1 out of 2-3 build requests.

  • imaffett IntelRobert I am having issue building with latest IntelXDK version 2548 for the last 2-3 days. I hit the green Build App Now, the building spinning wheel is showing, then after 10-15 minutes the wheel is disappearing. No build log no nothing, is showing the same screen with the green button, but this time is does not do anything. When checking the email, I have the 2 apk ready to download with no problem. Also, from what I can remember it took only couple of minutes to build, not it takes at least 10 minutes. I deleted some apps using appcenter.html5tools-software and possibly the issue started after that, I don't know exactly. My user name is Cipriux and email cipriux[at].gmail.com

    Please let me know if it's only me or not.

    Ah, and sometimes it's shows "An error occurred while building the application. Verify your build assets are correct and try again." If I hit the green button again, its builds ok. Random stuff

    Thanks

  • For the last 25 h I had to build with intelXDK and is taking very long to build. It shows the building waiting screen and after 10-15 minutes it does not show the build success + log, it shoes again the green "Build App Now" button, but this time is does not click (it changes color when hover, but accept that nothing else.) I think all this starting to happen after deleted some unused games using AppCenter. I will test some more, but t is really annoying , because I want to make some changes to my game and I want t make them one at the time, then build to test leaderboards and achievements. I will test some more, maybe is just something temporary, but at this hour in the morning (4 AM UK time) builds usually where faster. I use v 2548

  • You are doing it right, but I think there is a bug with the AdMob. If I position it at the bottom, it will show in the middle, and if I position it at the top it will display outside of the window.

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  • In IntelXDK, Try downgrading from CLI 5 to CLI 4. I think Cranberrygame did not update the plugins to work with the new CLI version 5

  • MiniHulk Glad I could help. download v6 from here https://dl.dropboxusercontent.com/u/139 ... ry_v6.capx

    I made some changes to increase prediction when hitting the vertical walls

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Cipriux

Member since 27 Feb, 2013

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