MorrisFeldman's Recent Forum Activity

  • You can customize it with CSS. Make it borderless and transparent, then put over any fancy sprite and you have your magic done.

    The problem with using that to constantly change a spritefont is that there is no insertion point. Even now that I had made an insertion point sprite It cannot select text or be moved by mouse. I cannot find a workaround to force it to do these things with sprites, but a plugin or feature that allows you to easily edit each moving and non-moving part of a textbox like you would a sprite would be absolutely perfect. Obviously plugins and features take a while so right now I'm trying to simulate it. What do you suggest I do to add text selection and insertion point and text movement to this? Any help would be great!

  • Considering that construct 2 is not yet complete that would be ignorant to wait til construct 3 to add it if they are going to add it. How did Scirra respond and if they hadn't whats stopping them from doing so?

  • Any big, small projects or interesting ideas that you want to share? Lets talk about the video games.

  • A plugin or feature to the program that allows you to edit the Textbox font and box image like you would a spritefont or sprite, would be very nice looking and useful on c2. Do you think this will ever be a feature or plugin in the future?

  • I do not understand what you are trying to explain. Can you try wording it out differently or make an example later? An example capx would probably be more useful.

  • Yes that is very helpful. Any ideas for selection of text and insertion point movement? I can do that stuff on my own since you guys helped me enough and it doesn't look too hard but help/info would be greatly appreciated.

    Just those two thing needed then we will have our very own custom textbox! Much nicer looking than the original!

  • I'l try what you guys said, so far its working out but the one thing missing is the flashing line that I believe is called an "insertion point". Is there a way to simulate said insertion point as well? If possible this would be a very nice looking imitation of the textbox.

  • Is there a way to simulate the functions of a textbox with spritefonts? My game would look much nicer with my font on the login page.

    If there is please provide an explanation how to or a capx example, preferably both.

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  • I meant try to fix my old example, it just would of been easy for me to look over it and see exactly whats wrong. Doesn't seem like you guys would be much more help so I'l just redo it but following the c2 pong template like I said earlier. Thanks for the help anyways!

  • That dosen't seem to work. Can you try to make the example work and just send me the capx? Or try explaining how to fix it or what is the problem with it in layman terms? I might just throw away the multiplayer aspect all together and start again from scratch if I cant find a way to fix it today.

  • Disregard that, http://www.filedropper.com/notgame is the optimal amount of objects and events and such.

  • I'm so sorry but I cant really pin down the "general thing" as it is a busy project. If you could take a look at the even sheets and such its not that complicated, just more objects to deal with. All I want working right now is the multiplayer system that makes both of them able to move, have custom nametags and see each-other and their nametags. I'm trying to get this fixed while I have the thread up so if you can find out how to fix it please tell me or send me a capx.

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MorrisFeldman

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Member since 26 Feb, 2013

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