MorrisFeldman's Forum Posts

  • Is there a way to set the physics collision mask on a object to use the collision polygons, bounding box, or circle depending on a condition? Or would I need to make a completely separate object/sprite for each mask to do this?

  • There’s a system condition that checks if a xy position is overlapping a object. That should do it.

    That's exactly what I'm looking for but I can't seem to find it, could you send me a screenshot of where it is or the name?

  • I want to be able to check if a peers look at position is inside an object, to prevent them from stacking them inside each other, but I feel that using the aimspot to do this indirectly is a waste of processing power. Any clue how to do this without using another sprite to do a collision check as mentioned above?

    Currently using the real-time multiplayer example project.

  • I used to be able to easily test my multiplayer games by just pressing the preview button twice or thrice, but now I have to wait a while with my shitty internet for them to load and download, and cannot preview in NW.js window anymore. Will you be adding these features back or will they only be available on construct 2?

  • Thanks allot, as you can tell by the age of the thread I been needing this awnser for a while now.

  • I want to fix two physics objects together as if they were glued together, not create a joint. The problem with doing this with pin is that it just breaks the physics behavior. I'm trying to make a game like Reassembly, but multiplayer.

  • I tried this https://www.4shared.com/file/J7JByyT5ei/inputtouch.html

    but there are 2 problems: 1) all the instances of the family move while I want only the one I touched to move

    2) the movement don't go from point A to B but it keeps moving indefinitely.

    add a Boolean variable to the object you want moved, make it so when the mouse clicks on the object, it sets the Boolean to true, then add add physics to it, make gravity be set at 0 at the beginning, set friction zero then after that you can apply force to the sprite towards the mouse.

  • Hi,

    I'm having trouble figuring out how to make this work in Construct3. Basically I want an object to rotate around a point using arrow keys (left to rotate clockwise and vice versa). Please refer to the image below.

    The green triangle moves along the blue ring with the red dot being the center point.

    I did come across some old construct2 samples but clueless as to how I should implement them in C3. (Center.X and Center.Y doesn't exist in C3 anymore?)

    Any help is very much appreciated. Thanks!

    You can make a clock look like this, let me give you an explanation on how to do this.

    First you make the orbiting sprite twice or trice as tall but put the image at the bottom, and set the origin to top.

    After that it should look a little like this.

    Then you can just rotate it like normal and it should orbit while pointing at the center. The end.

    And if you wanna make it to where you can switch it up with any sprite at any time, just erase the sprite's image and add an image point called Orbit or whatever, set it to bottom, then just constantly set a sprites position to the Sprite.ImagePointX("Orbit") Sprite.ImagePointY("Orbit"), and set its angle towards Sprite.ImagePointX("Origin"), Sprite.ImagePointY("Origin")

    None of this will work with physics, this would be near impossible and insanely complex to do with physics on the orbiting object unless it is set to immovable.

  • You just swipe to the left or right a bunch of times til it shows the color picking window.

  • Basically how do I have multiple debug tabs open at the same time? This was easy to do on construct 2 and is required for me to be able to work on my multiplayer games.

    On construct 2 I could just copy and paste the debug link to do this, but that method does not work in construct 3.

  • I got Uncaught Range Error: Maximum call stack size exceeded

    Filesaver_plugin.js, line 105 (col undefined)

    Anyone knows how to solve this?

    Thanks!

    This happens when a function you called creates a infinite loop (it calls itself over and over again to infinity and beyond)

  • the links are dead can you post a new one?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Directional Blur that could also be used to mimic Motion Blur.

    Parameters-

    1, BlurAmount (Strength)

    2, Angle (Direction)

    Fx flies and demo-

    https://dl.dropboxusercontent.com/u/22173473/DirectionBurFiles.rar

    W.I.P need a bit of tweaking.

    Thanks to R0J0hound for help with angle coordinates.

    The download is expired can somone post a new link?

  • I also can't update the image for my game, I read that Tom is the main guy for scirra arcade stuff.

    FYI:I tested this on multiple computers with the latest version of chrome.

    My game: https://www.scirra.com/arcade/action-games/wall-pong-17015

    Picture I uploaded:

  • The help page for scirra arcade is broken.

    https://www.scirra.com/arcade/game-manager/help