MorrisFeldman's Forum Posts

  • How do I find and use an leaderboard that I made for my game on scirra arcade ?

    On my game "Wall Pong" I've added a leaderboard called "HIGHSCORE" and used the ID provided in the website address while editing the leaderboard, yet it still does not work. How do I find the leaderboard ID or do this correctly?

  • The ID field must contain the exact string name for your leaderboard.

    I can't see those images, where do you find the leaderboard ID?

  • > Is there any way to copy/paste events in eventssheet on mobile and move it?

    >

    Yeah, I have no clue either, why doesn't a paste button show up on the menu? or why can't we move the actions up and down?The event sheet is a real pain without those options on mobile.

    Yeah it would be so much easier to make games if they just allowed moving and pasting events along with pasting sprites. Why even allow copying them if you cannot paste them?

  • The speed of gravity is just find but how do I set how fast an object that is falling accelerates while falling after gravity has it falling at a certain speed?

    For example, my game has the player falling and avoiding hitting into objects, after 5 seconds or so of falling I want the Y vector speed to stop growing/accelerating so that he can see the objects before they hit him.

  • Is there no window for picking colors on android? And if not why allow sprite editing to begin with if you can only use black and white?

  • The bars swipe in from the side, and you can keep swiping in again to switch between different bars, like going from the project bar to layers.

    This worked for everything else but how do I open the color palette, swiping dosen't show it at all.

  • Nope you can't change gravity angle in C2 either. I've made a feature request as I think this should be available for both C2 and C3.

    Check it out here:

    This would be very nice for any physics game.

  • How do I access things such as layers and color palette on android?

  • Was this a feature in C2 that is missing in C3? Or is it just a feature request?

    Also are you using the Platform behavior or Physics behavior? Both support different gravity angles.

    Nevermind that I just found it after hours looking for it, it is found on sprites actions in C2 as well but it would be nice if this was just an system action so that it would be easier to find.

  • I don't know if this is a bug or not, so I'm posting it here. There seems to be no option to set the worlds (layouts) gravity or change gravity at all on C3. This is usually a vital part of my games that focus on physics, so it would be nice to be able to change gravity.

  • I've explained this in another thread, but am happy to talk about it again.

    From when we announce Construct 3 to when we release Construct 3 is a period of many months. During this period, a risk we identified in advance would be that everyone stops buying Construct 2 to wait for Construct 3. If this happened, we would be haemorrhaging money which would put a lot of financial stress on the business.

    It's a risk we obviously wanted to avoid, so we decided to let anyone who buys Construct 2 get their first year of Construct 3 for free so that the buyer wont hesitate if they are wondering about Construct 3.

    This is not at all a slight at our current customer base, we consider a lot of Construct 2 purchases now as basically pre-orders for Construct 3.

    So its free for the first year for me? Will I get the 50% off thing for C3 going for as long as I have the personal licence for C2 or is it only for the first or second year? I was going to pay the $50-100 a year anyways but this is already really nice. Also can you link me to something that shows the improvements from C3 over C2? The teaser website doesn't really show much.

    Jut one last question, will you abandon C2 to work on C3 alone, or will you continue updates on both?

  • At the moment there is a very small difference between the two as well as very little reason to buy it, specially considering we have to rent it instead of the one time payment. I want to know what you guys think they should add while I will list my suggestions as well. Of course my suggestions are a little too much, but I would honestly be "renting" C3 when it comes out if it had any of these improvements over C2.

    My Suggestions:

    More Export/Import support (this would be nice for phone games)

    Construct 3 for Android or other phones (for work while away from the computer)

    Built-in Shading (technically there is shading is in C2 but it is garbage)

    Concave Collision Polygons

    Better Physics Engine (like co-operation between two pinned physics objects without bugs)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The only reason I would buy Construct 3 would be if it were a 3D version of Construct 2 and had the possibility to make 3D games as easily as 2D games on construct 2. This would be amazing and worth the 100$ per year rent if not more.

    I can buy Construct 2 once and use it for eternity for 2D games so renting Construct 3 would be pointless if I could only make 2D games.

    EDIT: I might buy it anyways

  • I am looking for the effect that pin has on construct but with it actually working, it is well known that pin and physics don't work together at all and just send objects that come in contact with the pined physics object flying across the layout. I worked with the physics behavior on construct 2 for 4 years and can not replicate the pin behavior on construct 2 with working/non-buggy physics no matter what I do.

  • Is it possible to make a game like Rovercraft, Bad Piggies, Reassembly and other similar games where you have multiple sprites co-operating as a single physics object? And if not, why is this not possible in construct 2 but possible in other game engines?