Im making a top down game where the player sprite has the bullet behavior and it follows the cursor wherever I click and hold. When its moving upwards against a wall it starts going faster beyond its max speed. When it moves downwards along the wall it slows down. Why does it do this and how can I keep a constant speed when moving along a wall?
Hey it worked! I used the events you gave me and changed a few other things to make it work. Thanks dop2000
I'm trying to make an 8 directional top down game. My game has blocks that push you around. When the player gets pushed I want him to move with the block, but instead he gets pushed out of the way (downwards). How do I fix this problem?
Develop games in your browser. Powerful, performant & highly capable.
You do not have permission to view this post
I have two green spheres. One moves up n' down and the other stays in its place. Theyre on the same Y axis. How do I make it so that the moving sphere appears in front and behind it as it moves up and down past the other?
Helpful, thanks guys
Member since 7 Aug, 2017