I'm trying to make an 8 directional top down game. My game has blocks that push you around. When the player gets pushed I want him to move with the block, but instead he gets pushed out of the way (downwards). How do I fix this problem?
You need "8Direction -> Set vector X/Y" action. How you use it depends on the game. It can be something like this:
Player on collision with Block ... Player Set vector X to (Plyer.X-Block.X) ... Player Set vector Y to (Plyer.Y-Block.Y)
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Hey it worked! I used the events you gave me and changed a few other things to make it work. Thanks dop2000