Shadowdawnz's Recent Forum Activity

  • Hey guys/gals.

    This is embarrasing, I realized I never introduced myself when I created my account or made my first post. My name is Jeff! I'm still relatively new to the forums but not new to Construct 2. Enjoyed playing games for a long time and decided it's about time to contribute to the gaming community. I think, Construct 2 community is a great community and can't wait to see all the projects from other talented developers.

    Take care!

  • Hi developers and enthusiast,

    I'm very excited to share my first game with you all and welcome any feedback on the current build of the game.

    Thank you!

    [Updated 05/02/2015]

    https://dl.dropboxusercontent.com/u/767 ... index.html

  • If you don't mind me asking, what are your intentions with this game when it's complete?

  • I'm looking for an artist of any experience level.

    Here is a link and a screenshot of the game so far. If you feel like you can contribute to the art style then send me a shout.

    game link https://dl.dropboxusercontent.com/u/767 ... index.html

  • I like the animation.

  • Here are 2 screenshots of my wip

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  • hi,

    I tried:

    Every 0,1 seconds:

    Create object on (circle.X + cos(random(360) * circle.width/2), circle.Y + sin(random(360) * circle.width/2)];

    My wish is that the objects are all created at a random place, within the circle, not overlapping the outside of this circle.

    This did not work for me.

    Do you have another suggestion?

    I think I am looking for a way to spawn objects at an x distance pixels from the middle of a circle.

    If I worked with a square, this would have been no problem.

    Circles provide more complexity.

    I didnt not try with circles, only with squares.

    Unfortunately, my math is limited at this point in time.

    Hi Shadowdawnz - it's no problem replying to old posts because the discussion is often useful to someone else who finds the threads much later on.

    That is true.

  • touch 0 end - create objects on [square.X + random(-square.width/2, square.width/2), square.Y + random(-square.height/2, square.height/2)];

    it's an approach of a square.

    If I remember my last solution for it, I'll come here and share.

    Edited:

    If your radius is the same circle width/2, use:

    = Touch 0 end

    -> Create objects on [circle.X + cos(random(360) * circle.width/2), circle.Y + sin(random(360) * circle.width/2)];

    Forgive me for replying to an old post. Just wanted to tell anyone else that might want to know how to solve this problem. This solution worked really great for me. Thanx guys.

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Shadowdawnz

Member since 26 Feb, 2013

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