condolent's Recent Forum Activity

  • So the title isn't really explaining too much so here we go:

    I want my character (who has 2 guns) shoot from both, but not even. So there's 0.3 secs delay between each shot. So ex: shoot gun 1, wait 0.3 secs, shoot gun 2, wait 0.3 secs, shoot gun 1 etc etc.

    Now I have fixed image points etc and I've fixed to every 0.3 secs he shoots from gun 1. But how do I do now?

    If anyone need pic or capx, tell me.

  • Yes it is!

    Thank very much!

  • Now my next question (don't know if it's possible at the moment):

    I tried to make him fire bullets when holding down left mouse button. Bullets are spawning correctly (1 per 0.35 sec).

    But when I tried to make them go at different directions for when he's facing another way, they just change everytime my mouse moves and character switches animation.

    I added "angle of motion" on every direction event, this is how the event sheet looks like:

    <img src="http://abitsal.net/event.png" border="0" />

    Download a .capx here if you're OP:

    dropbox.com/sh/c08d30hn4j6azci/i0AgKCgZYy

  • I think a project option for C2 would be "Prevent Resize".

    This would make so you won't be able to resize the window if you export the project as a node webkit. Don't think it's in C2 now, as I've been looking for it for a couple of hours.

  • Any one knows how to do it?

  • Hey, again. I got such an amazing support before so I might as well ask something else I've been trying to fix for the last week.

    How do I prevent so people can't resize the node webkit window? I've exported my game as a node webkit but it's supposed to stay in 640, 480.

  • Thank you so much!

    Now I finally understand :D

  • Didn't work :(

    dl.dropbox.com/s/b3qupmzj2twr8zq/test.capx

    What did I do wrong? Can you edit and add comment on where if you find the error??

  • I'm a bit noobish on this so I understood like 1% of that :P

    Can my make an quick .capx file with comments explaining a bit further? That would be very helpful!

  • But doesn't that make the result that's in the "Ghost shooter" example? Because that's not what I want. Here's a little pic example:

    <img src="http://abitsal.net/1.png" border="0" /><img src="http://abitsal.net/2.png" border="0" /><img src="http://abitsal.net/3.png" border="0" />

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  • oh ok, thanks for all the help!

  • So I'm trying to make a 2d game where you control the character with WASD but he points towards where the mouse is. How do I do that?

    I've checked out the "Diablolike-movement" guide and thats almost what I want. Just that I want the sprite to look towards the mouse and move with WASD, not by clicks.

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condolent

Member since 25 Feb, 2013

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