I did that but it pushes towards me instead of away from me :/ What did I do wrong?
I use bullet behaviour for it to move towards me regularly. And I tried to disable that so they won't follow me anymore and then it works. Can I fix this somehow without using Custommovement?
Redirected my next question to a new topic: scirra.com/forum/topic64402_post394854.html
Thanks theubie for the help btw!
Is it possible to make my enemy to get pushed back smoothly like 7 pixels when hit by a bullet?
Is there even a plugin for this??
I want the enemy to get pushed back 180 degrees from the angle it was shot.
but what should be the angle then? "Sprite.X&Sprite.Y" doesn't work, neither replacing & to ,
Awesome! Works great.
Next question, is it possible to make the enemy get pushed back a little bit when hit by bullets? Like pushed back 5 pixels (smoothly) and start going towards me again?
Now the whole enemy rotates, I want the angle to stay 0 but it to change directions.
Hey!
Now I'm trying to make enemies in my game follow the character and try to kill him. I want to do this with bullet behaviour so they'll keep the same speed etc. I tried Yunn's FairyStalker capx but it was accelerating if it was to far away and decelerating when it was closer. I want the enemy to maintain the same speed and just change directions.
Solutions?
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Thank you!
could you attach a image of the eventsheet instead? I'm not home atm with my computer that has construct installed, but I'm very curious how you did it.
bumping it up, really need help!
Both won't work.
First: Doesn't help, still just fires from gun 1 but with a bigger delay
Last one: If you remove both "Every x seconds" it produces an unlimited amount of bullets, just a thick line of them.
Here is the capx so you can have a harder look
dropbox.com/sh/c08d30hn4j6azci/i0AgKCgZYy
Tried it but it won't work. Still fires from only 1 gun.
This is my eventsheet:
<img src="http://i.imgur.com/SFFDnS9.png" border="0" />
Imagepoint 1: Gun 1
Imagepoint 3: Gun 2
Member since 25 Feb, 2013