TheStoepsel2001's Recent Forum Activity

  • Good Evening Gentlemen,

    I am eager to know if there is any way to handle lifecycle events on mobile devices? I.e. I want my game to save the player's progress when my app is minimized on android or iOS devices. Are there any common practices to achieve that?

    When coding a native app for Android (as an example) you can always respond to onPause() or onStop()-Events and put all your data- or game-saving-code in there. Is there any system-event or something that is triggered when the app is minimized or "short-to-be-terminated"?

    Are there any other common saving-procedures that the dedicated C2-user should use?

    Regards,

    Chris

  • Thanks a lot for clarification!

  • ramones: Thanks for your response. First of all, that sounds good. However, why is it stated in the "Export to CocoonJS"-Tutorial that "The WebStorage plugin's session storage is not available. Use local storage or global variables instead." - That doesn't make sense to me if WebStorage and local storage are both the same, does it!?

    How is this passage of the tutorial to be understood?

  • I just noticed this thread - and even though it's over six months old, this topic is pretty up to date to me ;o) Is there any guide out there explaining how LOCAL storage works? Couldn't find any tutorials on that... And there is only the web storage object, no local storage!? How do you use local storage to get a CocoonJS-compatible export??? ;o)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • : Thanks a lot for the link! Looks very interesting. Weird that I didn't find that post with google!?

    Chris

  • Thanks for your quick responses.

    thehen, you are right. Wikipedia states that openfeint was shut down ("On November 16, 2012, GREE announced that it would be discontinuing the service on December 14, 2012, primarily in favor of its own similar platform." ~ en.wikipedia.org/wiki/OpenFeint)

    I'll do some research on phonegap and CocoonJS, too. As far as I understand your answers, there is currently no way to integrate Game Center.

    : So, integrating openfeint/GREE might be possible via phonegap!? How do you access those features? There is no "phonegap"-object to add, is it?

  • Gentlemen,

    I have a brief question regarding Construct 2 and the integration of the aforementioned APIs. Before I buy I buy a license (which am strongly considering right now) I would love to know if there is any way to make use of Apple's Game Center (when exporting to iOS), Game Circle (when porting to Amazon's Kindle Fire/Android) or Openfeint? This would be really interesting in order to implement achievements etc.!

    I did some google research on that but couldn't find any information on such issues. Looking forward to your guys' response.

    Regards,

    Chris

  • <img src="http://edstalkingstock.files.wordpress.com/2011/09/homer-doh.jpg" border="0" />

    Way too simple ;-) Thanks for your quick response!!!

    Also, thanks for the RTFM-badge. Guess I earned that one!

  • Good morning Gentlemen,

    I tried Construct 2 yesterday the first time and I'm really stunned! Great engine, great price, great offer!

    However, I'd love to know how I can negate event-conditions. E.g. I want to check if a sprite object <IsNot(OnColisionWithAnotherObject)> - How can I do this? Is there any way to negate conditions???

    Regards,

    Chris

TheStoepsel2001's avatar

TheStoepsel2001

Member since 22 Feb, 2013

None one is following TheStoepsel2001 yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies