maranpis's Recent Forum Activity

  • Hello Guys:

    I'm trying to assign move left, right, and jump in to the left analog but i don't know how to do it propely any ideas (this is my code):

    + Gamepad: Gamepad 0 Left analog X axis > 0
    -> Sprite: Simulate Platform pressing Right
    
    + Gamepad: Gamepad 0 Left analog X axis < 0
    -> Sprite: Simulate Platform pressing Left
    
    + Sprite: Platform is on floor
    + Gamepad: Gamepad 0 Left analog Y axis < 0
    -> Sprite: Simulate Platform pressing Jump
    [/code:3f8qhls3]
    
    Any ideas?
    
    thank you!
  • I think you could save yourself a lot of code, if you just turned off the repeat checkbox in the animation properties of the animation editor of the crouching animation (phew, that's a lot of animation!)

    Hello joelmayer thanks for your reply:

    ¿you mean if the loop box is unchecked? yeah it was that's the weird thing

  • Have you unchecked the "repeat" box in the objects crouch animation?

    Hello mOOnpunk I have recently found a solution:

    // crouch

    + Keyboard: S is down

    + walking_mask: Platform is on floor

    -> walking_mask: Set Platform maximum speed to 0

    -> walking_mask: Set size to (106, 119)

    -> obj_player: Set animator to "crouch"

    ----+ obj_player: Animation frame = 16

    -----> obj_player: Set animation speed to 0

    + Keyboard: On S released

    + walking_mask: Platform is on floor

    -> walking_mask: Set size to (213, 239)

    -> walking_mask: Set Platform maximum speed to 1800

    works fine!

  • Hello guys:

    I'm setting the player inputs and the animation state to "crouch" but i don't know how can i make the animation to stop in the last frame and remain until I release the down button and it back to idle

    this is my actual code:

    + Keyboard: ? is down

    + OR Keyboard: S is down

    -> walking_mask: Set size to (106, 119)

    -> obj_player: Set animator to "crouch"

    I tried with this code:

    + Keyboard: ? is down

    + OR Keyboard: S is down

    -> walking_mask: Set Platform maximum speed to 0

    -> walking_mask: Set size to (106, 119)

    -> obj_player: Set animator to "crouch"

    ----+ obj_player: Animation frame = 16

    -----> obj_player: Stop animation

    and this code:

    + Keyboard: ? is down

    + OR Keyboard: S is down

    -> walking_mask: Set Platform maximum speed to 0

    -> walking_mask: Set size to (106, 119)

    ----+ System: Trigger once

    -----> obj_player: Set animator to "crouch"

    --------+ obj_player: Animation frame = 16

    ---------> obj_player: Stop animation

    but the crouch looping still looping

  • I see...thanks

  • Hello guys:

    I wonder if I can use a spine plugin for C3 at the moment...

    Thanks for your reply

  • I try to avoid using all kinds of effects these days. My current project doesn't use a single effect and it runs really well on even low end PCs with full HD assets. However as soon as I add a few effects it starts lagging a lot on some of them. Even on some good computers as well.

    My other game for example ran good on all my test computers but when I released it on Steam I realized that this wasn't the case for tons of users. So I removed the effects in my game and now I haven't had a performance issue report on steam in months.

    So I avoid effects like the plague now It's not worth the risk imho. I use other techniques to achieve the look I want instead.

    Hello Anonnymitet i saw your game and it looks very fun to play what kind of effects made the lagging?

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  • Games similar to Child of Light and Rayman Legends are definitely possible, those games rely heavily on artwork, you just need to be a bit smart about it. In terms of graphical fidelity I'm doing a game with similar results. You have to rely on third party applications and plugins to get up to the same level, but you will get there eventually.

    I use Construct 2 with brashmonkey.com/:7wxh8bh9]spriter[/url] as animation tool and magicam for camera panning and transitions, then I use HTML5-effects such as basicBlur,

    Beautiful art work! it's good to know that this kind of beautiful games can be done in C2.

    keep up the good work!

  • > Do you think C3 engine is as powerful as GameMaker 2 engine?

    >

    I've been using Gamemaker Studio 2 a lot the past couple of weeks so I thought I'd jump in and offer my own perspective on this.

    For html5 games... Maybe? Probably? I wouldn't be surprised if it was, seeing as Scirra have been building C2 and C3 around web technology from the get-go.

    But if you don't give a monkey's about web and only want to deploy to desktop then no. From my impression C2/C3 doesn't come close to Gamemaker Studio in terms of runtime performance.

    If you're more interested in what you can do with the two tools I'd say C2/3 is flexible enough to do pretty much whatever kind of game you want, as long as it's 2D. Gamemaker is better at accommodating people who want to make pixel art games, while Construct has a more pleasant way of scripting game code, namely the events system. But the step-down in difficulty from gml scripting to C2/3 events is pretty marginal imo.

    One thing I really like about Construct over Gamemaker is how you can set up collision masks for sprite frames using polygons. Construct can guess the general shape of each sprite frame, then make a polygonal shape for it that you can tweak easily afterwards. Getting Gamemaker collision masks properly set up is a bit of a pain in comparison.

    Thanks for your reply ErekT.

    For my experience was the same.I was using GM2 for 2 months and I found the collision not very intuitive, so I tried C3 and I found almost everything fast and easy.The thing is I see people here doing mostly html5 games and I wasn't sure if C2/C3 can handle that as good as GM2.But something still not clear to me it's if C3 is a more powerful engine than C2 and if it reaches more or less GM2 engine. ¿What do you think?

  • 1 - Only with 3rd party addons. C3 is a 2D engine and while you can achieve isometric games and such, you'll have to rely on 2D images only without 3D models.

    2 - It is able to run games like that, but those games had very serious optimization techniques to keep the game running at a high framerate. You might want to read about that before starting a game like those. If you do start a similar game, make sure to test often on slower devices too (don't leave testing to the final stages of your project).

    Thanks glerikud for your fast answer i will take this in mind for my project. I have another question if you don't mind to answer it : Do you think C3 engine is as powerful as GameMaker 2 engine?

    Thanks again for your answers.

  • Hello guys I recently have changed from GameMaker 2 to C3 but i still have some questions to ask about the engine:

    1.- Can you make in C3 games 2.5 D games for Pc?

    2.-Is the C3 engine capable to run beautiful 2d games like rayman,child of light,Deponia kind of games for pc?

    I'm a little bit lost in this so any help will be great thanks!

  • Don't worry about it being a noob question. You could do worse

    For unknow reason i started the tutorial from 0 and now works I'm not sure if it's what i did or the beta because this morning i add a variable in the properties and didn't appeared in the set value coding but when i right click in the family the instance variable is avaiable for coding....very weird.

    Thanks for your help!

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maranpis

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