maranpis's Recent Forum Activity

  • > Hello guys I'm planning how can I develop my game properly and I don't know at this point what to do:

    >

    > I want to add Spine animations to my game in C3, but at the moment this is not possible.

    >

    > So ¿What are the options?

    >

    > 1. Buy Construct 2 and use the spine plugin (It seems it doesn't work too well based in reviews) and wait until they release a Spine plugin for C3, and then export the project and keep working on it.

    > Cons: Need to buy Construct 2 (having already C3) and I don’t know when the spine plugin for C3 will be released.

    >

    > 2. Buy construct 2 and Spriter. Start to make the game and then export the project to C3 when there is a plugin.

    > Cons: Need to buy Construct 2 and Spriter. I have never used spriter. I don’t know when the spriter plugin for c3 will be released.

    >

    > 3.Use another game engine that has spine better integrated.

    > Cons: programming won’t be as intuitive as C2/C3.

    >

    > What are your suggestions? Are there any other options?

    > Thanks for your answers it will help to solve this important question.

    >

    I don’t know if this is an option, but is it possible to put the game on hold until the C3 screen draw API is released? It will be made available eventually, as there are a huge number of plugins that require it.

    Hello cjbruce excuse me for my ignorance but what the C3 screen draw API is about?

  • I had a feeling that was something you wanted to do. It's possible to do with sprite frames (especially if you treat the legs as one object and the top torso as another for example) but does mean a lot of brute-force generation of sprites.

    yeah I was trying this afternoon to implement spriter animations in C2 and both works at the moment pretty decent.The blending is smooth and there is a lot of room to play and experiment with.

    but the thing is that i have to buy spriter and C2 having C3 if i want to start my project now!

  • I think maybe your best bet (if you want to stick with Construct) is make animations in spriter or spine and then export still frames / spritesheets?

    It's not ideal for the work load you do as a developer, but you will have better performance since animations of each tiny part don't need to be calculated in real time that way anymore.

    thanks for your answer Jayjay. One of the reasons i would like to use Spine/Spritter is for Blending Animations.

    I tried exporting frame by frame but I didn't get any good results

  • >

    >

    > Yeah same question here.

    >

    > ¿And what about Spine?

    >

    i didn't see spine c2 plugin

    what type of plugin is this

    and what it does?

    https://github.com/flyover/spine-c2-plugin

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  • Hello guys I'm planning how can I develop my game properly and I don't know at this point what to do:

    I want to add Spine animations to my game in C3, but at the moment this is not possible.

    So ¿What are the options?

    1. Buy Construct 2 and use the spine plugin (It seems it doesn't work too well based in reviews) and wait until they release a Spine plugin for C3, and then export the project and keep working on it.

    Cons: Need to buy Construct 2 (having already C3) and I don’t know when the spine plugin for C3 will be released.

    2. Buy construct 2 and Spriter. Start to make the game and then export the project to C3 when there is a plugin.

    Cons: Need to buy Construct 2 and Spriter. I have never used spriter. I don’t know when the spriter plugin for c3 will be released.

    3.Use another game engine that has spine better integrated.

    Cons: programming won’t be as intuitive as C2/C3.

    What are your suggestions? Are there any other options?

    Thanks for your answers it will help to solve this important question.

  • I really would like to use Spine in C3 if it possible.

    Thanks

  • Does anyone converted spriter for construct 3?

    Yeah same question here.

    ¿And what about Spine?

  • I think the browser plugin can change the game to fullscreen.

    Hello mOOnpunk without clicking the fullscreen window mode in chrome ?

  • That tutorial is the solution yes. I'm not sure why you're trying to change it to full screen mode on start of layout as setting it in properties like in the tutorial will work for initial game load. The reason the code isn't working is because you usually need user input to change this option, such as if it was an options menu. Try something like keyboard press button > request full screen, should toggle it.

    Thanks for your answer plinkie i thought there is one way to play the game in fullscreen each time you test it without pressing any key.

    is that right?

  • Has somebody found a better solution than this?

    scirra.com/tutorials/1042/h ... creen-size

    Does anbydody know why this code is not working?

    + System: On start of layout
    -> Browser: Request fullscreen - Stretch (scale inner)
    [/code:b9exo0df]
  • Hellos guys, i was trying all the afternoon to solve this problem with not very good results so, I would like someone to help me please :

    I have:

    • 1600x900 monitor
    • Chrome browser
    • 1920x1080 resolution static backgrounds that must fit in the fullscreen view.
    • My project's viewport is : 1920x1080 - scale inner - orientation=any
    • My layout size is: 1920x1080

    I only have two questions:

    1. How can I make my backgrounds to fit entirely in fullscreen without using the Letterbox scale mode (in order to not to see the black bars)?

    2. ¿When i hit the preview button how can i make the game go on fullscreen automatically? (I tried some coding tutorials for C2 with no results)

    Thanks for your help!

  • Maybe just a Trigger once while true will help?

    Otherwize it could probably trigger the jump every tick while Y is more than 0.

    in case the analog is not 100% accurate it may be better to raise the value as well.

    Gamepad: Gamepad 0 Left analog Y axis < -10 or something?

    thanks it's really worked!

    putting the y axis to less than 30 i have a good flow with the jump

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maranpis

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