AndreasR's Recent Forum Activity

  • Freebie!

    Game Template - Tabs and Menu Effects

    https://youtu.be/qJKBDcP8rN4

    Download: https://shatter-box.com/forums/topic/42-game-template-tabs-and-menu-effects/

  • Hello everyone, I want to present our mathematical game with multiplayer mode

    MATH BRAIN CHALLENGE MULTIPLAYER

    Link Play Store

    https://play.google.com/store/apps/deta ... felsineapp

    Video Promo

    Subscribe to Construct videos now

    ShoTeam Software

    Game added to the list. Thank you!

  • Im almost done with my mobile game, i got curious to what does it looks like to play in mobile game so i compile the cordova (zip file) using the power of cocoon.io, i use canvas+ as a web engine because people say it has the best performance.

    So my first compile in cocoon has 288mb memory usage inside my capx and the result was terrible performance, everytime i touch ANYWHERE on the actual game, it lags/hang for 1 second then a friend of my mine told that the memory usage is quite high, so it might be the reason.

    I adjust and delete some sprites from my game, and i was able to have 107mb as a memory usage, i immediately compile it again in cocoon.io and WTF, it still lags/hangs for 1 second every touch <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    If its not the memory usage then what? <img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad">

    Hi,

    it also could be the coding of your project (like "waits" or something like that).

    But to find it out, you would need to share the capx file.

    You can send me a PM in my forum, so I can check it for you.

    You also can try my game below. It was built also with Cocoon's Canvas+ engine.

    https://play.google.com/store/apps/deta ... ee.shatter

    Regards

    Andy

  • HI,

    is it necessary to using cranberry's plugin for intergrated google play service (leaderboard & achievement) instead of using native plugin google play service in construct2??

    Hi,

    Yes, if you want to use it in a mobile game. If you build with Cocoon, then you can also use their plugins (free).

    The Scirra Google Play plugin is forHTML5 games as far as I know.

    Regards

    Andy

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  • You must delete the line of code inside additions xml file and add the needed plugin with the plugin management interface: https://github.com/cranberrygame/cordov ... n-ad-admob

    He is right, you find a guide for that here.

    Subscribe to Construct videos now

    https://shatter-box.com/knowledgebase/i ... nstruct-2/

  • I got the Play Store license, my game published there (exported with Cordova on Intel XDK) and I've read the Scirra tutorial on the Play Store several times, but when I reach the part it says I need to create the service as an Web app and the Dev console asks me the URL the game is played, I don't know what to say.

    Is the tutorial up to date? Should I try another plugin?

    I just want people to login, play a bit, get a couple of achievements and compete on the leaderboards.

    Thanks for the info.

    Hi,

    I made a guide for the leaderboard setup here.

    https://shatter-box.com/knowledgebase/c ... eplaygames

    It works the same if you use Intel XDK. Here is a guide for exporting with Intel XDK

    https://shatter-box.com/knowledgebase/i ... nstruct-2/

    If you need a template, I can recommend you my Leaderboard Template here.

    https://www.scirra.com/store/royalty-fr ... rboard-538

    It includes a version for cocoon and for Intel XDK.

    Regards

    Andy

  • Hi guys, how can I export my game for smartphone? <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    I don't want export with cordova, but with intel xdk!

    But I received an error when I export with it (I'm not sure what is the number error, but I think is the 3240 Error).

    Can you help me? How can I resolved? Where can I see an up to date tutorial with actually intel version?

    Hi,

    I made a guide for Intel XDK and Construct 2. You can find it here.

    https://shatter-box.com/knowledgebase/i ... nstruct-2/

    Let me know if you miss something.

    Regards

    Andy

  • I export my capx file inside construct via cordova (v240) then i upload my zip file in cocoon.io and i use canvas+ as a web engine. After that i install the apk file on my tablet, after the splash screen of cocoon, a never ending black screen appear

    I was not happy with the result so search for a solution online. I found a solution on cocoon forum saying to "Downgrade your capx file" so i did.

    I tried to do it on v224 export it on cordova (inside construct) then compile it using cocoon. The result is still black screen but i never lose hope so i tried it to v230 and luckily it worked but with poor performance. I dont know what causes the lag/hang everytime i touch anywhere on my game. Like when you try to touch a sprite with no function (just a sprite) it lags a bit like 1second.

    My memory usage is 288mb only

    This issue is caused by the new WebGL 2.

    [quote:338lo24c]The runtime now uses WebGL 2 if the browser supports it. This probably sounds bigger than it really is - for the most part it is still executing the same code it did before, but there are two changes in WebGL 2 mode:

    Cocoon is working on a fix.

    https://forums.cocoon.io/t/conctruct-2- ... reitberger

    Regards

    Andy

  • Are you testing this on a phone? If yes then 288mb is WAAAAAYYYY too much.

    I had the same thing come up in my first game months ago. Ideally it should be less than 100mb. Go for 30-50mb.

    That's right, my Match3 game uses 54 MB for images.

    Also try to avoid big resolutions of the image files, as well as big areas of transparency.

  • I finally fixed it but only by using webview+ and im not happy with the performance of the game. It lags/hang 1second everytime i tap anywhere from my game.

    My memory usage is only 288mb. Is it too much?

    Any suggestions how to fix it or how to convert in canvas+ without black screen?

    Hi,

    I just replied to your topic in my forum.

    https://shatter-box.com/forums/topic/41 ... omment=162

    Please follow the steps and attach me a screenshot of your error log.

    Regards

    Andy

  • Thanks, I'll try.

    Ouais

    You can play the sounds by their names.

    If you name your sounds like

    • jump_1
    • jump_2

    Audio - Play sound by name "jump_" & round(random(1,2)) //depending on your amount of sounds

  • You can't since the item's title is used to create the URL for the item and allowing to modify it would mess up the URL in the long run.

    I know it was possible before. So I guess Tom updated it.

    Maybe it would be better to use the Item ID for the URL. Something like "store/id=1225165".

    Regards

    Andy

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AndreasR

Member since 21 Feb, 2013

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