Im almost done with my mobile game, i got curious to what does it looks like to play in mobile game so i compile the cordova (zip file) using the power of cocoon.io, i use canvas+ as a web engine because people say it has the best performance.
So my first compile in cocoon has 288mb memory usage inside my capx and the result was terrible performance, everytime i touch ANYWHERE on the actual game, it lags/hang for 1 second then a friend of my mine told that the memory usage is quite high, so it might be the reason.
I adjust and delete some sprites from my game, and i was able to have 107mb as a memory usage, i immediately compile it again in cocoon.io and WTF, it still lags/hangs for 1 second every touch <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">
If its not the memory usage then what? <img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad">
Hi,
it also could be the coding of your project (like "waits" or something like that).
But to find it out, you would need to share the capx file.
You can send me a PM in my forum, so I can check it for you.
You also can try my game below. It was built also with Cocoon's Canvas+ engine.
https://play.google.com/store/apps/deta ... ee.shatter
Regards
Andy