AndreasR's Recent Forum Activity

  • Hello.

    I dont know what is game template, it's like capx file with event sheet, isn't it?

    If like that, how can this license is single project only? Because if i buy this template for once, i already know the workflow about it and i can using it several time in my own for another game. And how you control it?

    I hope you got my point

    Sorry, english is not my native

    Hi,

    yes it's a capx file with the leaderboard function in it. Yes you would need one license for each game you use my template (that's why it's very inexpensive).

    You find the terms of use & the license at the "License" tab when viewing the item. The license agreement comes from Scirra.

    It's nothing I have written. Here is a small excerpt of the license agreement.

    [quote:3bjgj12e]2. Restriction on Use

    Licensed Content may not be used contrary to any restriction on use indicated herein.

    Licensed Content may not be resold, sublicensed, assigned, transferred or otherwise made available to third parties except as incorporated into Works for Distribution. Licensed Content may not be distributed to third parties as standalone files or in a way that unreasonably permits the recipient to extract the Licensed Content for use separately and apart from the Work for Distribution.

    Licensee may not distribute the Licensed Content in any library or reusable template, including but not limited to game templates, website templates intended to allow reproduction by third parties on electronic or printed products. Licensee may not distribute Licensed Content in a manner meant to enable third parties to create derivative works incorporating Licensed Content.

    Licensee may not superficially modify the Licensed Content and sell it to others for consumption, reproduction or re-sale. For example, but without restriction, Licensee may not resell audio tracks as backgrounds, hold music, ringtones etc.

    Licensee may not incorporate the Licensed Content into a logo, trademark or service mark.

    Licensee may not incorporate the Licensed Content in advertisments (excluding advertisments for permitted Work For Distribution), broadcast TV, theatrical or movie releases.

    Licensee shall not use the Licensed Content in a manner that violates the law of any applicable jurisdiction.

    Licensee shall not claim copyright or attribution of Licensed Content.

    Licensee shall not use the Licensed Content in a pornographic or defamatory manner, whether directly or in context or juxtaposition with other materials.

    Regards

    Andy

  • All our items are on sale! Safe 50% over christmas!

    https://www.scirra.com/store/sellers/andreas-r-14

    Have some nice holidays <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • It's the appodeal plugin which is causing the issue, not the Cocoon Admob plugin.

    Regards

    Andy

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  • Hi

    How are you?

    Just a quick question, is it possible to get

    cordova.file.applicationDirectory[/code:68j39gkc]
    [code:68j39gkc]cordova.file.applicationStorageDirectory[/code:68j39gkc]
    [code:68j39gkc]cordova.file.dataDirectory[/code:68j39gkc]
    
    Function for the Cordova File plugin`? Or is there already such a function included? I need to write data to the dataDirectory of the app.
    
    Regards
    Andy
  • >

    > Its the way intel xdk compiles your file. When installed it also installs a browser with your game which adds in the extra file size where as cocoon only relies on its canvas.

    >

    > Yeah, kinda meed that browser.

    > I was thinking about going to cocoon, hate paying that much just to get rid of a splash screen though.

    >

    In Cocoon you can choose to use WebView+ instead of Canvas+. When you build with WebView+ Cocoon includes a whole browser when it builds your game, it's bascially Cocoon's version of the Crosswalk browser that XDK includes when it builds your game (so I've been told). When I was using Cocoon a couple months back, I got very similar performance with Cocoon (WebView+) as with XDK (Crosswalk). Files sizes are similar too.

    And if you use WebView+ Cocoon doesn't brand your game, they only put in their splash if you use Canvas+ (pretty sure im right about that... the whole time I was testing with Cocoon (WebView+) I never had their splash screen show in my game..

    > ....As much as I like intel xdk for ios builds i perfer cocoon for android builds just wish there was a working ad plugin for it

    >

    I was able to get Cranberry's Chartboost plugin working with Cocoon and XDK. That was one plugin that didnt seem to give any problems..

    Appodeal is another possibility. I had that working with XDK, but I can't remember if I had it on Cocoon as well. Appodeal has a dedicated plugin for C2 which is supposed to work with Android and iOS, and its apparently good for revenue. In the end I settled for Chartboost because it was working with no bugs.

    Hi

    the chartboost plugin is indeed working fine, however it conflicts with the Cordova Analytics plugin at the moment (but the Analytics plugin isn't working at all).

    I made a free capx file for that. You can download it here

    https://shatter-box.com/forums/topic/43 ... -template/

    The appodeal plugin by cranberrygame isn't working. It causes build errors on cocoon. The original appodeal plugin by Appodeal is working, but it conflicts with many other plugins like the Cocoon AdMob and Chartboost plugin. If you just want to use appodeal, it's an option. But then use the original plugin.

    Inapp

    You find examples on my side.

    https://shatter-box.com/download/

    Regards

    Andy

  • If you do it right, it will work. I always do it this way. Also you can always unpublish and republish your app.

    But I ensure nothing

  • > Publishing only the game service doesn't make your game live.

    >

    > Regards

    > Andy

    >

    thanks for the reply Andreas

    I'm alpha testing only my apk, not game services. I'm having a problem logging in to google game (get an error box). So i asked this chat guy if the problem could be that i haven't published the game services yet, cause i was under the impression that if i do, along with the apk, it would make it public.

    No, even if you release your game in beta / alpha it doesn't appear in the store (if you selected closed beta). The game can only be downloaded via a specific link.

    Yes you need to release your game service or you need to set it up ready for testing (select if alpha / beta tester can test the game service).

    Best is to configure the game service completely and to release it.

    Keep your game in beta / alpha and release it as well. It will not be visible in the store if you have selected "Closed Beta / Alpha".

    https://shatter-box.com/knowledgebase/c ... eplaygames

    https://shatter-box.com/knowledgebase/p ... y-android/

    Regards

    Andy

  • Getting oh so closer to an end product. But i have a problem with logging in to google game.

    I have game music that starts right after the splash screen, on start of the menu layout. I did have the events on that layout (menu) to login on start of layout, but when it tried to login the music would pause. I'm getting a sign in required error that makes the login disappear and then the music would resume.

    How can i get google play game to login the user? Without the music pausing?

    I was thinking about adding a "Log In To Google Game" button on the options layout that would trigger the event (which I'm still not sure how to do exactly).

    But i'm open for suggestions.

    The login screen pauses the game (timescale = 0). This comes from GPG SKD I guess, because I haven't found anything in the plugin code which could cause a pause.

    So there is no chance to avoid this.

    Regards

    Andy

  • Publishing only the game service doesn't make your game live.

    Regards

    Andy

  • Hi,

    this issue is not related with the scaling issue of Cocoon.

    This is just what every developer has to face, the supporting of multiple screen sizes.

    https://www.scirra.com/tutorials/73/sup ... reen-sizes

    Regards

    Andy

  • cranberrygame

    any news for the Cordova Analytics plugin? It stopped working months ago!

    Regards

    Andy

  • Freebie!

    I decided to release my next Game Template - Tabs and Menu Effects for free. You will find a download link below!

    https://youtu.be/qJKBDcP8rN4

    Download: https://shatter-box.com/forums/topic/42-game-template-tabs-and-menu-effects/

    Any feedback and suggestions are appricated!

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AndreasR

Member since 21 Feb, 2013

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