https://www.scirra.com/tutorials/1461/h ... age-plugin
It works.
Loopindex does not work for the Array "For each xyz" condition.
Save your scores to local storage, rather than a global variable (or save to the global variable, and save the global variable to local storage).
On start of layout, load scores from local storage (if they exist) to global variable.
https://www.scirra.com/manual/188/local-storage
Most of the heavy lifting of parsing/string manipulation can be done in base C2 with the tokenat() expression.
Where that gets too clunky, the regex() expressions should be able to cover any situation, given you're familiar with regex.
You'll need to save some information to local storage, and load/check to see if that value is there on start of layout. https://www.scirra.com/manual/188/local-storage
Here is the easy answer - use Rex's moveto plugin: http://c2rexplugins.weebly.com/rex_moveto.html
Second easiest would be bullet behaviour. You'll need a "start moving" event, where you enable bullet and set the direction and speed, and a "stop moving" event where you disable bullet. The conditions for each of those are up to you. (Invisible sprites are excellent tools for this - you can set the invisible sprite as a "target" when you start and stop when you collide with it)
There are also many ways to create your own custom movement through events.
* You can make the spreadsheet in excel and export it as a comma seperated value (cvs) file. Then you can load that into an array either by doing it yourself with a loop and the tokenat() expression or using a plugin made to parse the file.
https://www.dropbox.com/s/7897xqrs7g51mzc/ParseCSVExample.capx?dl=0
http://www.dafont.com/murder-block.font
Your font doesn't have numbers.
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This would be easiest if you uploaded a capx example with the issue isolated.
What font?
Save the position to a variable.
You can use layouts https://www.dropbox.com/s/dkqrwnwdz75qh ... .capx?dl=0.
Although the more traditional way to do it would be to scroll to the next room when you hit the edge of a screen. Layout changes would be more for loading different tilesets, like overworld to dungeon.
Write Array.AsJSON to a local storage key, which can then be loaded with the array load action.
Member since 20 Feb, 2013