oosyrag's Recent Forum Activity

  • Does it work in preview/local?

  • I made heavy use of Instance IDs since it was a quick hack. I don't recommend using this type of approach in any larger project. It isn't very easily readable, as you can see, and also can introduce problems when creating/destroying objects. In this case it was a controlled scenario so I used IIDs.

    Repeat int(TextBox(1).Text) - This means take text in instance 1 of textbox (the second one), and convert it to an integer

    System pick by evaluate Text2.IID>0 - This means pick every instance of Text2 as long as the IID is greater than 0. This basically means pick all Text2s except for the very first one.

    Yes it is possible. You can set the slider bar value through actions in your events.

    Didn't get around to size, as I said I didn't finish it. I got stuck on rotation - the rotation amount gets reset when changing the other values.

    It is possible to get colored texts through events as well. Refer to the manual.

    I always use debug sprites/variables as a sanity check to see if and when events run (by making debug sprite visible in an event, I know that event ran), as well as checking what values get returned by expressions (by saving the result into a debug variable)

  • 1. Make sure your hud layer is parallax 0,0

    2. Make sure your text object is being created on your hud layer

    3. Make sure your viewport expression references the correct layer

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Without seeing an example of your situation, it is hard to tell you what went wrong, but here is a bare bones example of what I am guessing you are trying to do.

    https://www.dropbox.com/s/4rw2x1tsvm3nz ... .capx?dl=0

  • Try (ViewportRight(0)-ViewportLeft(0))/2, (ViewportBottom(0)-ViewportTop(0))/2, where (0) is replaced by your background layer.

    Although... the position shouldn't actually change even if you resize your window if you are using fullscreen in browser scaling, while parallax 0 takes care of in game scrolling.

  • Not fully understanding your issue, but try using an invisible helper object with the sine behavior/motion size you want, and pin the full size object to it.

  • https://www.dropbox.com/s/zlwgowk8mny96 ... .capx?dl=0

    Seemed like a quick fun exercise. I started running into some issues though, so I didn't finish.

    PS - 7s seem particularly interesting to work with, I'll be filing that away for future use myself <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Look into the top down space shooter example that comes with C2, in the "new project" dialogue. It has many concepts which will be of use to you.

    After that, ask again if you have any specific mechanics you need help with, preferably after you have made an attempt yourself and have an example .capx to show, which would let you get help more quickly.

  • C2 does not support vector graphics by default. Although there is nothing stopping you from just using multiple text objects with webfonts and rotating/arranging them as you please.

    You might be able to do something with the Canvas or Paster plugins by rojohound as well.

  • This is probably due to your player sprite having a scroll to behavior on by default.

    Have it disabled by default, and enable it only on the sprite that is assigned to the respective peer.

  • Any reason why "invoke download" in the browser object won't work for you?

    There may be security issues preventing you from writing executable files directly to someone's drive through nw.js

  • Gestures are not the most precise methods of input detection.

    Try using the "is touching" condition instead and see how that goes.

oosyrag's avatar

oosyrag

Member since 20 Feb, 2013

Twitter
oosyrag has 38 followers

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

21/44
How to earn trophies