oosyrag's Recent Forum Activity

  • This would be easiest if you uploaded a capx example with the issue isolated.

    What font?

  • Save the position to a variable.

  • You can use layouts https://www.dropbox.com/s/dkqrwnwdz75qh ... .capx?dl=0.

    Although the more traditional way to do it would be to scroll to the next room when you hit the edge of a screen. Layout changes would be more for loading different tilesets, like overworld to dungeon.

  • https://www.scirra.com/manual/188/local-storage

    Write Array.AsJSON to a local storage key, which can then be loaded with the array load action.

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  • Is your text box large enough to display the selected font?

  • You might get better responsiveness by emailing directly rather than leaving a post on the forums.

    Although I don't understand why you would purchase the signalling server if you were not prepared to run it on your own dedicated server, especially since Scirra provides a high quality free one. All of these considerations were laid out very clearly on the store page.

  • Here is the example for what I talked about in the previous post (still recommend you give it a shot yourself first) - https://www.dropbox.com/s/tahx4o10h5c6f ... .capx?dl=0

    I also solved the rotation issue too. There are still small issues with the font size (changing the other sliders after you set the size) but you should be able to figure that one out on your own at this point!

  • Ok I'm going to answer you from this last post rather than the PMs, it is very hard to follow what issues you have and haven't fixed when you send me so many messages (I have to sleep and work too). Also there is a capx here to work with so -

    First off, you can hide the center symbol a few ways - the simplest is to make it invisible on start of layout. A second way is to have it invisible by default, and whenever you create new instances, set those visible upon creation. A third way would be to not have it exist at all. Technically it isn't necessary, but I thought it was nice to have a point of reference for the other events, as well as a visual representation of the various slider settings. It would be my intention to hide/remove it for a final version anyway.

    So I had used event 2 to set every textbox to the slider value every tick to have a realtime representation of the slider values. (I tried the sliderbar "on changed" condition as well, but this only triggers when you let go of the sliderbar, so I decided to go with every tick). This event as it is only works for numbers though. Since you have letters now, you'll need to make an exception for that slider. You can do this by changing the first TextBox only to the correct letter after all the other TextBoxes have been updated.

  • I believe Text Boxes, as HTML form elements, will always float above canvas elements.

    [quote:2bq01ku4]Form controls are actual HTML elements floating above the game canvas in the HTML page. Therefore, nothing can be displayed on top of a form control, apart from other form controls.

  • So an issue specific with the arcade page. Perhaps Tom would be the relevant person to look into this?

  • I generally avoid this issue by positioning objects via events rather than the layout editor, but understand that might not be an option in all scenarios.

    For moving, try selecting and using arrows or shift+arrows to move, it may give you more discrete offsets. Scaling and rotating I think you're out of luck. I believe one of the new features in Construct 3 makes it vastly better when manipulating groups of objects in the layout editor.

  • Basically, IIDs can change if you destroy or create new instances of the same object. That is why it is normally best not to use IID when you need to refer to a specific instance. Using UID or an identification instance variable is generally more reliable.

    The value can be easily converted into ABC - Set the slider properties minimum and maximum to allow 26 values, and then convert to each letter. For example If Slider value=0, then set Textbox to A. If 1, then B, if 2, then C, ect. An array or dictionary may be useful here to keep it clean, but not required.

    I could finish it myself, but you stand to gain much more if you do it. Use event 3 as a template, give it a shot. Post what you've tried and I can let you know how to continue.

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oosyrag

Member since 20 Feb, 2013

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