oosyrag's Recent Forum Activity

  • This is probably due to your player sprite having a scroll to behavior on by default.

    Have it disabled by default, and enable it only on the sprite that is assigned to the respective peer.

  • Any reason why "invoke download" in the browser object won't work for you?

    There may be security issues preventing you from writing executable files directly to someone's drive through nw.js

  • Gestures are not the most precise methods of input detection.

    Try using the "is touching" condition instead and see how that goes.

  • Upon spawning, you can set a variable to the UID of the spawned/spawner object. Then use that UID as a condition to do whatever you want to do.

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  • I see, sorry I don't have experience with it as an apk. The first thing I would try is to scroll any activated text box to the top of the screen immediately, regardless of how much screen is left visible.

  • have a capx with the issue isolated?

  • I see. Maybe you can try adding an additional event with Pathfinding - On Arrived to snap to your target.

    Another approach I would try if you need clear steps on your grid during the movement is to set up your own custom movement. Use the pathfinding node expressions to pull out the path the behavior found (maybe into an array), and translate the coordinates to snap to your own grid size (by rounding). Then with the custom movement behavior, set the desired step size (to your grid) and move towards each waypoint/node in succession.

  • I don't believe there is any significant performance hit for using a single tilemap vs many.

    Your main limitation will most likely be graphics memory. By separating your world into different layouts, you will be able to fit a wider variety of textures by utilizing different image sets for each layout. I'm not familiar with the kit's room system though.

  • Have you tried the built-in pathfinding behavior?

    https://www.scirra.com/manual/154/pathfinding

  • If you go to edit post via the pencil icon on the right side of your post, you can turn it off.

    I'm not sure if you need a certain amount of rep/posts before this is available or not.

  • Use families

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oosyrag

Member since 20 Feb, 2013

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