oosyrag's Recent Forum Activity

  • Should work fine. Is the domain you're trying to get the png and jpeg from the same place? Do you have permission to access the pngs (cors enabled)?

  • The problem that if you design a game that is beyond the capabilities of the target device it will run slowly? Probably yeah.

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  • There's a physics based example out there that works pretty well, you can probably find it if you search for it.

    If you study vampire survivors closely though, you'll realize that enemies actually do overlap. They just decollide, or push each other out, every few seconds. You can use multiple bullet behaviors to do this. One to head towards the player (slow, steady), and another one that moves away from whatever it is overlapping (fast, with high deceleration). This approach is much less resource intensive than physics, but generally speaking devices are powerful enough to handle the physics method just fine anyways.

  • Generally speaking, you would store all the data in a text format of your choice (recommend json), with all the relevant information needed to generate and display the choices.

    You need to decide what that is going to look like. For example, for each room you would need at least the room number, description, and a list of choices.

    Then for your layout, you would look up the room number in your data file, and display the information there. Create as many choices options as there are choices (they're all the same object), and set an instance variable from the data that determines what happens when you click that object (for example the target room number). Each choice might have a description as well. Json is flexible, but it's up to you to decide what data is relevant.

  • There is no filtering available for the built in sync function.

    However, depending on your game, you might not need to rely on syncing objects and may be able to use messages to selectively communicate instead.

  • Yes. Use proper inner or outer scaling instead of letterbox scaling, and make your extended layout background black. Note that you don't have much control over the available size of the user device, so those black bars may or may not be there in all cases.

  • You can't open an exported game in the editor anyways even if you could download it.

    Recommend using cloud services to save any long term projects you might have in the future, there are many free options like Google drive, dropbox, onedrive ext

  • You can use Construct 3 on a phone, but I wouldn't recommend it for any heavy work.

  • If you're using a single event sheet for two layouts, make sure the correct event sheet is chosen for both the layouts in their properties.

  • Put the video and the mask together on their own layer with force own texture enabled. Pin the mask to the video. Set the correct blending mode on the mask. I forgot which one, but there is a blending modes example you can look it up in.

  • Those are mouse actions.

    On click is a mouse condition.

  • No need for variables, it should work just as you describe. On click, if sprite 1 overlaps sprite 2, destroy sprite 1.

    What have you tried?

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oosyrag

Member since 20 Feb, 2013

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