oosyrag's Recent Forum Activity

  • Honestly I still have no idea what you're talking about.

    Are you trying to create a mask for your laser? You can do it with blending modes. Check out the blending modes examples. editor.construct.net

    You probably don't need or want to use the canvas object at all.

  • 1. Without seeing what you want, it is hard to give you advice based on your description. In general though, beam type animations are done with particles, tiled backgrounds, and blending modes.

    2. If you want to animate a bow at runtime through code, you can use the drawing canvas plugin to draw the line, and animate it by numbers. This is significantly harder than doing it the traditional way though, which is to simply draw multiple frames for your bowstring animation.

    There might be some sort of distort effect that you might be able to utilize, but again probably more effort than its worth compared to just drawing out the frames.

  • You do not have permission to view this post

  • WebRTC is cross platform, so it technically should work across all devices. But, support for WebRTC itself isn't exactly universal... you'll have the best luck with the latest, updated browsers on their respective platforms.

  • AFAIK socket.io is a is library for websocket, similar to how the construct websocket plugin is for websocket. Their purpose is analogous, and there shouldn't be much difference that the node.js server cares about.

    I believe you can utilize socket.io with an add on or the scripting feature directly, but I'm not familiar with that.

  • It can be that your character animations have different collision polygons, causing strange behavior.

    Try using a square invisible helper sprite as a base for collisions.

  • Put your distance() expression inside a min() expression like so...

    min(distance(a,b),y) where y is the maximum you want. The min expression will take the smaller of the two numbers.

  • It's probably networking issues that can be resolved with a TURN server rather than any compatibility problem between pc and mobile.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • construct.net/en/tutorials/supporting-multiple-screen-17/page-2

    See the section on keeping the ui in place and the anchor behavior.

  • cdn.discordapp.com/attachments/780147845151326229/790121973438480424/unknown.png

    Gamepad #1 is a Dualshock 4

    Gamepad #2 is a Dualshock 4 running through DS4Windows wrapper

    Mine also looks like #2, running a Dualshock 3 through SCP Server

    Not sure how to go about on android...

  • Perhaps if you upload a quick project that displays the returned value for detected controllers I can forward the link to a friend who has one and let you know what he sees.

    FWIW I'm using a dualshock 3 with an xinput wrapper, so the system sees it as an xbox controller. I think most games default to showing xbox style controls/tutorials. It would be nice to be able to choose manually in my case, sense autodetection would result in xbox style controls after all.

oosyrag's avatar

oosyrag

Member since 20 Feb, 2013

Twitter
oosyrag has 39 followers

Trophy Case

  • 12-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

22/44
How to earn trophies