SeductiveDungeon's Recent Forum Activity

  • Hi folks!

    It has been very quiet over here, but all for good reasons.. In 2014 I started working on other projects but found my way back to Mars Harpoon quickly. The game has been in development ever since in all kinds of shapes and forms.

    But now, finally, the time has come that I'm confident about what it will be when it's done, and how things will go from here until it releases on Wii U.

    Mars Harpoon is not done yet, things will change, but nonetheless here's the first screenshot

    Currently I'm working on a press kit, including a trailer, so that will be up soon. Check my twitter and/or website for more news and updates in the future.

    If you want to get in touch send me an email:

  • NOW ON SALE!

    40% off all my assets in the store!

    https://www.scirra.com/store/sellers/seductive-dungeon-17

    (sale ends 03 feb 2015)

    Happy developing and a great weekend!

  • NOW ON SALE!

    40% off all my assets in the store!

    https://www.scirra.com/store/sellers/seductive-dungeon-17

    (sale ends 03 feb 2015)

    Happy developing and a great weekend!

  • You could add a global variable like I did 'g_Screenshake' with a default value of 0.

    Then add the events like in this image. "Trigger once" when you want to activate the shake.

    I'm using layout scale but you could tweak it to your needs of course!

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  • Look up imagepoints. You can add them to sprites and refer to their X and Y positions. I would suggest to follow a beginners tutorial like the Ghost Shooter if you haven't already

  • Not a total surprise, but it's a good thing you're considerate! Making new stuff is more fun anyway, observe the classics and improve them in your own way. Good luck!

  • Maybe it's an idea to get in touch indirectly? I know there is a game in the Nintendo 3DS eShop, I think it's called 10-in-1 Arcade games, that also uses the Invaders concept but with his own graphics for legal reasons as discussed before.

    He/she/they could maybe give you some more information about the whole situation a bit quicker. I'd have no clue how to approach this any other way. Good luck!

  • There's a difference between getting inspired by, and a total copy or a rip off. It's a complicated, vague topic. What is different is that zombies, vampires and werewolves are the result of old folklore and stories from way back, that became legends over time. Space Invaders is a single IP, but aliens and ufo's are not. Also after some time there are no more rights, for example, using images of old paintings is totally fine. But "recent" work can not simply be copied, you'd need a license to use the property.

    But yeah, it has been done a lot if we're talking about Space Invaders, I think because it has been around for a while and a revolutionary game. Like loic said, as long as you use other assets, another name and don't use someone else's IP to make profit.. I guess you're fine. But when you look at Candy Crush it's a different story.

  • You could also use the Vector X when using the Platform behaviour. So for instance when an enemy gets hit you could set the Vector X to an amount, say 200, for this example (try out a higher or lower amount to see the impact),

    200 is a positive number so the enemy would "dash" off to the right - meaning you should check before the enemy takes the hit if the player/weapon, is left or right from the enemy that gets hit.

    If the player is on the other side of the enemy, on the right (I'm guessing it's a sidescrolling platform game), and the player hits the enemy to the left side - use -200.

    Hope that helped a bit

  • Wow, nice set. Can I ask whether if I can use this for a small commercial project? Do you also have a suggested character set that will match this starter set?

    Thank you

    Yes, you can! Here's a quote from the license description;

    "Licensee may use the Licensed Content in up to 1 commercial projects. A commercial project is one defined as a Work for Distribution launched with the capability to generate revenue, or intention to generate revenue through the sale of, licensing of, or otherwise intend to generate revenue directly from the Work for Distribution. If Licensee wishes to use the Licensed Content in more than 1 commercial projects they will need to purchase an additional License or the Licensed Content at the exclusive price if one is available (c.4)."

    For more check this out: https://www.scirra.com/store/licensing#license3

    Regarding the character, I'm planning to bring out character sets. But at this time those are not available yet.

    I hope that helped

  • New screenshot, showing the whole package!

  • What I ended up doing was made it sort in ascending order Z_sort_always.Y + (Z_sort_always.UID / (10^ceil(log10(Z_sort_always.UID)))) since the UID is going to always be unique and rather than a random variable possibly ending up the same and the two sprites still flickering. And the formula after the Y position makes the UID get added as a totally floating point value lower than 1 so nothing gets screwed up by adding something higher or equal to 1.

    Oooh nice. I will definitely try that out! I'd sooner go for the way ahr Ech described, because I subconsciously avoid more "advanced" "mathematical" (to me seemingly complicated) solutions like yours. They're no logic for my brain, though I do understand what you've done. Thanks for sharing! (both of you.)

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SeductiveDungeon

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