So this is how I got it set up so far, and it's not working too well...
System - Every tick:
Fov Set position to (Zombie.X, Zombie.Y)
System - Every Tick & Player - Is overlapping FOV (the helping sprite):
FOV set angle toward (Player.X, Player.Y)
Zombie set angle toward (Player.X, Player.Y)
Zombie Toggle findpath
System - Every tick & Zombie - Is findpath(boolean):
Zombie Find path to (Player.X, Player.Y)
Zombie Move along path
This will turn the zombie's head to me whenever i'm in the FOV but he doesn't follow me. When I leave the FOV then he follows me(sometimes). When he comes to follow me he does a 360 turn then starts heading in the direction I last was. Please help.