tryingthisout's Forum Posts

  • 7 posts
  • Sorry I didn't have to create an account to upload so I didn't think I would have to make one to download, I'll re-upload it.

  • Well I added on from what I had and added the ghost tut movement and this is what I have now:

    System - Every tick:

        FOV Set position to (Zombie.X, Zombie.Y)

        FOV Set angle to Zombie.Angle degrees

    System - Every Tick & Player - Is overlapping FOV (the helping sprite):

        FOV set angle toward (Player.X, Player.Y)

        Zombie set angle toward (Player.X, Player.Y)

        

    Here the zombie is looking at the player and has bullet movement so he goes to the player, but my problem is that when I leave the zombies FOV then the Zombie goes off randomly and most of the time gets stuck in a wall and spazes out. Please help

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  • Link to .capx file (required!):

    speedy.sh/tr9bv/bug1.capx

    Steps to reproduce:

    1. Make a player with 8 direction behavior

    2. Make 3 solid walls surrounding player

    3. make a rotating solid object(spinner)

    4. Place spinner at the open side of all 3 walls

    5. Place the player inside the walls and spinner.

    Another problem I had was getting a player through a tight corridor. If the player is in a tight corridor and turns the player sometimes jumps out of the walls.

    Observed result:

    Player teleports out of area.

    Expected result:

    Player is just smashed into wall and can back out.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system:

    Windows 7

    Construct 2 version:

        Free

  • Well I added on from what I had and added the ghost tut movement and this is what I have now:

    System - Every tick:

        FOV Set position to (Zombie.X, Zombie.Y)

        FOV Set angle to Zombie.Angle degrees

    System - Every Tick & Player - Is overlapping FOV (the helping sprite):

        FOV set angle toward (Player.X, Player.Y)

        Zombie set angle toward (Player.X, Player.Y)

        

    Here the zombie is looking at the player and has bullet movement so he goes to the player, but my problem is that when I leave the zombies FOV then the Zombie goes off randomly and most of the time gets stuck in a wall and spazes out. Please help

  • So this is how I got it set up so far, and it's not working too well...

    System - Every tick:

        Fov Set position to (Zombie.X, Zombie.Y)

    System - Every Tick & Player - Is overlapping FOV (the helping sprite):

        FOV set angle toward (Player.X, Player.Y)

        Zombie set angle toward (Player.X, Player.Y)

        Zombie Toggle findpath

    System - Every tick & Zombie - Is findpath(boolean):

        Zombie Find path to (Player.X, Player.Y)

        Zombie Move along path

    This will turn the zombie's head to me whenever i'm in the FOV but he doesn't follow me. When I leave the FOV then he follows me(sometimes). When he comes to follow me he does a 360 turn then starts heading in the direction I last was. Please help.

  • I want to have the current room the player is in the be lit up. I also want it to fade away (the light) the farther away it is from the player.

    I'm using the free version.

    Thanks.

  • I want to make a top down shooter that has zombies that follows the main character when they are in sight of him. If he gets around a corner (out of the line of sight) then I want then to stop following him. I have the free version.

    Thanks

  • 7 posts