fedca's Recent Forum Activity

  • Thanks for letting me know!

    I just reported it, good to know it's not only on my side.

  • If I have a tween WITH LOOP, go to layout doesn't work.

    I tried it multiple times, but when the tween behaviour has loop set,the action go to layout doesn't work.

    I assume this is a bug or am I missing something?

  • thanks for the tip, I don't know why I didn't think think about that.

    I figured I am able to use system expression exp(x) for my particular case, but maybe just using 2.71 would make it easier to calculate as I don't need high accuracy.

  • Hey, I'm probably missing something, but what is the system expression for e? Math.e doesn't work.

    Thanks for the help!

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  • Oh thanks so much, the URL word confused me, I thought I'd need to host the arrays externaly for that to work.

    Thanks so much for the help!

  • Hey I have a problem with how I want to stream in arrays.

    Currently I have dialogues stored in seperate arrays and I want to stream them in via AJAX from the files folder.

    They should be randomly selected. I thought I could do something like this :

    Ajax request file: "Dialogue"&int(random(0,100))

    But Construct doesn't allow picking by name only throught a dropdown in editor.

    Am I missing something or is there a workaround.

  • I spend some time to work in the feedback, I hope it's better now!

    I also started experimenting with upgrade stages and pilot portraits.

  • very good points!

    I'll rework those key elements to make their function more readable.

    Thanks alot for the feedback Icecreamvamp!

  • Hey People!

    I'm currently early in developing a HD space ship asset pack and I wanted to get some feedback on it. So I can make them as good as they can be without having to retroactively change alot.

    Here is a first draft of some parts and the way I plan them to be set-up:

    The current plan is

    I want there to be 3 parts to the ship:

    - base/cockpit

    - wings

    - guns

    and additionally some floating adds guns

    each assets will have 3 upgrade variations and you should mix and match the parts freely to allow alot of customization.

    So if you would create a game with these assets, what are some features that would be must haves and nice to haves? I want to know that early on so I can design the assets to be as useful as possible to various usecases.

    Thanks alot for the feedback!

  • Hey fellow game devs,

    I just released a pixel art asset pack. It contains gun parts that allow for over 1 million combinations, this is very useful for games with gun customization or random loot like Borderlands.

    https://www.scirra.com/store/2d-game-sprites/pixel-gun-smith-assets-c3-game-5430

    I created a little demo game to show off the assets, it's on the construct arcade:

    https://www.construct.net/en/free-online-games/pixel-gun-smith-14071/play?via=mn

    Do you have some feedback on the assets? Would they be useful to you or are they lacking in some way?

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  • sorry I missed it, thanks for the info. It helps alot!

  • glad I could help!

    I assume you want the bullets to just fly in a straight line, for that I wouldn't suggest using a physics object as they need alot of calculation from the hardware.

    Instead you could use the "bullet behavior" and set "angle of motion" to the direction you are shooting or to the mouse position if you are using the mouse to aim.

    here a little sample how to use mouse position:

    set "bullet" angle of motion = angle(player.x,player.y,mouse.x,mouse.y)

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fedca

Member since 6 Jul, 2017

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