ninonic99's Recent Forum Activity

  • I want the enemies to move towards the player. My setup instead has the monsters goto Player.X and Player.Y at the time that the enemy calculates the path. If the player moves before the path the enemy creates is finished, the enemy will continue to go to the old spot.

    Thanks for the links though!

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  • I also was trying to do this. I currently have this set up but it doesn't work the way it should:

    Enemy: on created ---> Enemy: find path to (Player.X, Player.Y)

    Enemy: on path found ---> Enemy: move along path

    Enemy: on path arrived ---> Enemy: find path to (Player.X, Player.Y)

  • This is also something that I would like to implement. I have been experimenting but have found nothing yet to do the trick.

  • Ahhh... the mighty donator... you should totally try kickstarter. you have a good enough idea.

    I'll post some updates you add to your game on my facbook page for A Donut with Sprinklez and on my youtube. I can't give actual money though.

  • <font size="6">Hello!</font>

    I have quite a few questions that I need help on. All help is appreciated even if it doesn't work. If I ever publish my game you guys will go into my credits under special thanks.

    1st. My HUD is ok, but I need it to have a bar to show how much health is left instead of numbers. How would I do this? [FIXED]

    2nd. This one is quite an important one: How do I create a pause screen that freezes all action but can resume when need be with everything still in place. [ANSWERED]

    3rd. My enemies follow my character but if he is moving around they go to the old spot then recalculate and go to the next spot with the player. How would I make them able to recalculate on the go? [FIXED]

    4th. I need some art sources but don't know any. What would be the best for a top-down zombie shooter?

    Thanks for all help.

  • Question: is the profit legit money... or just people seeing that awesome game?

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ninonic99

Member since 17 Feb, 2013

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