We kind of need more information than that.
Since you can't give us the .capx could you at least try to give us ways to replicate the problem?
I do not think that you can do such a thing with text file but you could do object variables on the NPC's that you would like to do that with.
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You could set it so that at every dt seconds it spawns. I don't work with dt much though so I wouldn't know.
I'm not exactly sure if this is what you mean, but...
you could create a text box and set it to what ever that person types until a button or key is pressed, eg. enter, it then sets that custom key.
just a sec....
[edit]
This should help:
scirra.com/tutorials/237/how-to-use-your-own-web-fonts
once you have your font downloaded this should work!
You would set different animations for each way he is looking. then sya that when the mouse is between X degrees he is using the certain animation set to looking at that direction.
hope that helped!
This should work if the object has a bullet behavier:
every tick ---> object rotate 1 degrees(x=Plyer.Y,Y=Player.X)
This makes it rotate away from the main player.
AI problem fixed!
Couldn't you just make another frame or two?
Thanks so much for your help!
scirra.com/arcade/addicting-shooter-games/3301/project-survive-alpha
If it is under sound and you are using an audio file you could use this event:
On Mouse click object(button to start game) ---> Audio stop ("music")
set an event so that if nothing is in the line of sight he will stand there. that will probably fix it.
Member since 17 Feb, 2013