PotatoMan's Recent Forum Activity

  • btw, I just entered the numbers 0-23 as sample data, of course you would add your song data here - make sure you change the size settings to properly reflect your array size.

    WOW! Thanks, it did work, i just had to change the algorithm a bit but i still have some questions:

    For testing, i've set my array size in both json and inside construct to a Y of 5, but in the json file i only wrote 3, and the same for the Z axis, like:

    [ [1,4,2,6], [0,10,8,9,9,8,9,10,0], [1,4,2,6] ],[/code:3p2qvkzv]
    
    When i tested it and the game tried to reach a value at Y 4 and 5, a error pop up appeared but the game work as intended anyway, i just wanna know if errors like these would cause any trouble while playing the built version of the game.
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  • So, i'm doing this... kind of rhythm game, and the method i have for it is: the player chooses a song (a Y value, which its name is stored in the cell behind using the Z axis)

    then in the main game, the notes are the X elements in the Y value, every time the player hit a note, a variable will pick the value for the next note at

    (currentNote, currentSong).

    When the song starts, the current note is 0 and the curSong is whatever the player picked, so the first note i need its at(0, curSong)

    The game will use the value to make visible a overlay above the note that the player needs to hit(the value corresponds the instance variable)

    After hitting the note, the currentNote variable will go up to 1, so now the value its at(1, curSong).

    As you may have imagined, the problem is, even though the songs are all small (less than 1 min), it's still a HUGE amount of lines, so, before spending my time in that mess, i need to make sure there's not an easier way.

    PLEASE NOTE THAT: The game will NOT have a time line above showing where the notes will hit.

    Example:

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PotatoMan

Member since 4 Jul, 2017

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