So, i'm doing this... kind of rhythm game, and the method i have for it is: the player chooses a song (a Y value, which its name is stored in the cell behind using the Z axis)
then in the main game, the notes are the X elements in the Y value, every time the player hit a note, a variable will pick the value for the next note at
(currentNote, currentSong).
When the song starts, the current note is 0 and the curSong is whatever the player picked, so the first note i need its at(0, curSong)
The game will use the value to make visible a overlay above the note that the player needs to hit(the value corresponds the instance variable)
After hitting the note, the currentNote variable will go up to 1, so now the value its at(1, curSong).
As you may have imagined, the problem is, even though the songs are all small (less than 1 min), it's still a HUGE amount of lines, so, before spending my time in that mess, i need to make sure there's not an easier way.
PLEASE NOTE THAT: The game will NOT have a time line above showing where the notes will hit.
Example: