mrcgkh's Recent Forum Activity

  • Link to .capx file (required!):

    db.tt/pEijxcMV

    Steps to reproduce:

    1. Click on sprite

    2. Click second frame

    3. Try to give a negative value for X or Y position from keyboard

    Observed result:

    Selected frame skips the other frame

    Expected result:

    To give a negative value

    Browsers affected:

    Chrome: yes/no

    Firefox: yes/no

    Internet Explorer: yes/no

    Problem appears before export or preview

    Operating system & service pack:

    Windows 8

    Construct 2 version:

    r123

  • Also with adding another instance variable for speed, the effect will be more visible

    db.tt/sdHj5aGH

  • Actually their frame rates are 1,2 and 3 second. You can check the instance variable.

    Because of it at every 2 seconds, upper 2 sprites firing at the same moment (because 2 dived to 2 and 1), at every 3 seconds, top and bottom sprites firing at the same moment(3 divided to 3 and 1), and every 6 second all of them firing at the same moment (because 6 divided to 1,2 and 3)

    If you choose different rates you can see it easily. For demonstrating i uploaded a second one

    db.tt/xoSx3uw4

  • Just a possible solution

    db.tt/j1dJYKKz

  • Yes. I uploaded other games to Scirra arcade before. And when exporting to arcade construct creates a game.zip file. I uploaded this file. But when i uploaded to dropbox i export as html5 site.

    If you click top sprite it restarts layout. So it was not working one time. But game has some bugs. Sometimes On click didn't working

  • I didn't used any external plugins. I tried my game on dropbox without problem. But at the arcade site, i only see a blank gray screen.

    On Scirra arcade

    On dropbox

    capx

  • Just a classic. I just started as a hobby project. Code is messy and a little buggy(On click sometimes did'nt work). I also upload the capx. I'm working on other projects now. So i don't have time to look back to this game. I hope that that someone optimize and re-post it. The code piece can also used for creating match 3 style games. I also tried to upload to Scirra Arcade but it didn't worked properly

    <img src="http://dl.dropbox.com/u/70704903/ForumQuestions/06/bombsweeper.png" border="0">

    Online example

    capx file (r123)

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  • I know it's possible to use a param like that;

    Function.Param(0)

    But i have more functions. I tried this;

    Function("Fnc1").Param(0)

    But it didn't worked. How can use different functions params.

    Thanks

  • Oh thank you. You are life savers. I will implement the technique in this game

  • Online demo

    capx file

    I want to move my sprites to an exact position. In the example project sprites are at 100 pixels in X coordinates. And i want to move them 400 pixels further. So after click, sprites will reach to 500 pixel area. I tried different techniques But none of them works good. Could you help me?

  • stemkoski has a wonderful tutorial pacman. Same principles can be used

    https://www.scirra.com/tutorials/308/cloning-the-classics-pacman

  • I actually planned them as transparent sprites. But after working one week for Z order, i believe they are buggy. I will try to implement better controls in next build, also i will add keyboard WASD and arrow key support for easy controls. If i could add touch control support it will be super easy but i don't have a device to test.

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mrcgkh

Member since 13 Feb, 2013

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