mrcgkh's Recent Forum Activity

  • Hi Ashley

    I gave a graphic and animation course. In the beginning of the semester i planned to use Construct as a animation editor. Games are my second choice. But i see that animation abilities are more limited. In the beginning my idea is using image processing techniques with Construct 2, but i understand that it's not possible with offical plugins. And now we're focusing on games.

    Another idea is creating web pages. You're not suggesting construct 2 as a web editor. But i believe with adding more features it can also be used for creating great web pages.

    Tutorials about using technical animation processes will be nice. As an example a mapping feature like google maps.

    Construct can be used like a general HTML5 engine. It can be used like a real Flash alternative. I never be a fan of Flash. But Flash is not only limited to games.

  • I'm a lecturer in university. In this semester, i started a Construct 2 course. It's a pretty good experience. But i think we need more interesting tutorials. Most tutorials and games depends on platforms. I believe that Construct 2 can be used with more creative ways not with limiting games.

  • Hi rexrainbow. With the help of your great plugin i made a test;

    db.tt/hGS8mv9z

    And it works on Chrome, Firefox and IE 10. But you have to wait until preload. I know your plugin have a Preload property. If i choose Auto option, nothing changes. And there is a Metadata option. But i don't know how to use it. Can you show an example use of it?

  • In mathematics degrees increased in CCW. But in Construct 2 degrees increased in CW. I wrote the formula thinking in general mathematical way. Simply you can change it like this.

    if abs(Target.Angle-Player.Angle)>180   .... CW

    else   ... CCW

  • if abs(Target.Angle-Player.Angle)>180   .... CCW

    else                                    .... CW

    i think this could work

  • Thanks czar and level1sb

    Drawing a line is fairly simple. I just used a thin image and moved image point to beginning of line. Math part can be used with different types of drawings. But mess is start when you want to draw curves or polygons. R0J0hound created a canvas plugin, but it's not official. I hope that Constuct 2 adds support for this type of drawings.

  • Here is my test game

    http://www.scirra.com/arcade/example/4563/wireframe

    It's possible without plugins. But i have to admit, it's not practical. You can freely modify code. Maybe some one creates a different model

  • I have a suggestion. Manual page for effects could be expanded. Visual representation of all official effects and adding info about their parameters will be very fine.

  • kittiewan's solution theoretically can takes forever. Fisher Yates is a O(n) solution. So it guarantees a maximum n times loop.

  • I developed two versions for jigsaw

    Example 1

    Example 2

    My main target is developing this with one sprite and cutting all the pieces automatically. But i have to said i'm failed. Now both of game depends heavily on photoshop. All the pieces must be cut pixel perfect. For example second games second level has some small pixel problems.

    First i tried with canvas plugin. But creating curvy faces will be very hard.

    Second idea was using masks. In the first example, i used 24 pieces and resolution is 640x480. So you need 24 other mask sprites with the same resolutions. Also all masks have to pinned to different instances. So at least you need 24 instances of background sprite with same resolution.

    But the problems not finished in here. If you use more than one mask blending modes are not very helpful. Because background is pinned and when you drag background also will move. On overlap with other mask you can't see the right effect because between two masks there is a background instance.

    If you have ideas for solving this problem i'll try to do a new one. Thanks.

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mrcgkh

Member since 13 Feb, 2013

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