Sean Noonan's Recent Forum Activity

  • Sorry that I never got around to putting up a capx, however this issues has now been resolved thanks to "Low-resolution fullscreen scaling" in the latest version. If I set Fullscreen Scaling to low quality, tiled backgrounds and 9 patch are fixed.

    The only remaining issue it seems is that pixels on 9 patch become slightly blurred if WebGL is enabled...

  • Finally got around to making a video of Jack B. Nimble...

    [tube]http://www.youtube.com/watch?v=lGt7NW0TJeU[/tube]

  • Thanks everyone!

    Yea this is cool, didn't work on my iPhone tho which is a shame..

    Yes, especially as the controls/whip mechanic were built for iPhone!

    I will look into updating it in the next week or so - I'm not sure why I have so many compatibility issues. I'm convinced it's due to preloading the audio...

  • I have completed my first Construct 2 project! Hurrah!

    Jack B. Nimble

    <img src="http://seannoonan.co.uk/development/dev_noonanrun/jack_b_nimble_box_art_small.png" border="0">

    <img src="http://seannoonan.co.uk/development/dev_noonanrun/jackbnimble_screen_1.png" border="0"> <img src="http://seannoonan.co.uk/development/dev_noonanrun/jackbnimble_screen_3.png" border="0">

    <img src="http://seannoonan.co.uk/development/dev_noonanrun/jackbnimble_screen_3.png" border="0"> <img src="http://seannoonan.co.uk/development/dev_noonanrun/jackbnimble_screen_4.png" border="0">

    Available here.

    It was pretty smooth going outside of the compatibility issues with browsers that aren't Chrome or Safari - the rendering was often a little off (as seen in a thread I still need to respond to), Firefox would stop playing sounds after a few seconds and the project refuses to even load in Internet Explorer... but actual project creation went great.

    I'm thinking I might expand upon this if the reaction is positive and I'll attempt to get it up on Scirra Arcade or Kongregate or something to make use of an online score board that doesn't leave my web server open to attack ;)

    Let me know what you guys think!

  • I scale it either using the letterbox integer fullscreen method or use the scale action.

    Basically any method of scaling seems to cause problems.

  • Another thing I have noticed is that tile objects and 9patch also become slightly blurred if WebGL is enabled...

  • Set Pixel Rounding to 'Yes', sampling to 'Point', and fullscreen mode to 'letterbox integer scale'.

    These are the settings I am using. I tried letterbox integer fullscreen and still had the same problems.

    <img src="http://seannoonan.co.uk/development/dev_noonanrun/settings.png" border="0" />

    Please bear in mind, this is only happening when the project is scaling in any way - if I leave Fullscreen in browser to 'Off' then there are no problems at all. Every browser has the same visual quality (the performance varies however).

    It seems only Chrome is able to scale correctly :(

  • It seems to be browser based - any ideas?

    <img src="http://seannoonan.co.uk/development/dev_noonanrun/browsers.png" border="0">

    Link to fullsize image

    I have the project scaled up by x2 - that seems to be the cause of this...

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  • Jack B. Nimble!

    <img src="https://pbs.twimg.com/media/BYXy8uACQAE3k8X.png:large" border="0" />

    It's for the second Game Boy Jam :)

  • A Vine of the intro for my game, "Jack B. Nimble": https://vine.co/v/hIaKM7wHzjT

  • A Vine of my progress for the Game Boy Jam: https://vine.co/v/hjHFPnZ6qWU

  • <img src="https://pbs.twimg.com/media/BX43uhpCcAAnEmV.png:large" border="0" />

    I started the gameboy jam early for... reasons, but I will finish early too :)

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Sean Noonan

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