ome6a1717's Recent Forum Activity

  • sqiddster

    Just thought I'd let you know unfortunately pressing return and setting the position did not work :(

  • I can't seem to figure this out - I'm creating the same layer names and making objects global in the new layout, but when I load my normal level, the UI doesn't show. I've also made an event sheet for the UI and set on start of layout, set sprites visible & set z to top.

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  • try this (requires at least r123.2):

    1. select them all

    2. press enter

    3. set position

    I have not actually tried this, but it may work.

    Thanks Sqiddster - I'll have to try this when I'm home.

  • I suggest either building your UI elements with events (use a common event sheet called "UI" or something, and include that for each layout's event sheet), or create a single global layout that's persistent across each screen.

    I actually didn't know you could create a global layout! Is there a tutorial anywhere for this?

    If you can handle copying some object manually , don't even think of making games ,

    I don't want to feel rude but come one !

    Not when "some" objects are 50+ objects spread throughout 7 different layers in 20 different layouts. I'm not saying this is what my project is, I'm just saying if I don't finish the art/design for a menu and never change it from inception, this is what will happen.

    In AAA game development, sometimes huge changes are made in the middle of a project due to publisher reactions.

  • What I'm looking for is if you have an object at 0,0 and an object at 50, 50, you can copy BOTH objects and paste both objects at the same coordinates they are at without having to manually set each one (useful for things such as menus across layouts, etc.)

    Hopefully that makes more sense?

  • Sorry for my ignorance, but won't they all be placed at the same XY coordinates you enter?

  • I don't think this will work if you copy multiple objects on screen - you would have to set the x/y for every object.

  • Just thought I'd add a feature request to be able to copy an object(s) and paste it in the same X & Y location.

  • Ah you beat me to it. Thanks, Vee!

  • Figured it out - can't have a "For Each <SPRITE> above a key press/button press :)

  • I'm trying to set my game to also work with a gamepad, and while this works fine with the gamepad, after switching 70% of the "on keyboard" events to "on keyboard code -OR- on gamepad index", I'm getting the following error when pressing ANY button on the keyboard.

    <img src="http://stevemazzaro.com/error.png" border="0" />

    I'm stumped. Anyone have any ideas?

  • My strings weren't exactly Set Array to "text", it was set Array to Sprite.AnimationName. That could have been causing the issue.

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ome6a1717

Member since 12 Feb, 2013

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