Feature Request - Copy/Paste in place

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Spooky Places game assets for 2D endless runner action adventure game.
  • ome6a1717 Post your capx so we can take a look.

  • I have to actually agree with the request for paste in place. It's one of my most used tools when mocking up in Illustrator and it would make the workflow much quicker when building modular components.

    I often have 20 or so bits of scenery which I want to paste in exactly the same place on a new level (so I can extend the core gameplay mechanic in a slightly different way). At the moment I have to paste and then go through and copy/paste the coords for each individual sprite.

    So +1 from me.

  • sqiddster

    Just thought I'd let you know unfortunately pressing return and setting the position did not work :(

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  • ome6a1717 gah, too bad :/

  • I know this is an old post and you probably have figure this out, but for the sake of future searches and consistency, and since I myself crossed this post and left with the impression that there isn't a paste to place functionality in construct 2, here is the related topic from the manual:

    "To paste objects in-place (so they paste at their original positions, instead of relative to the mouse), hold Shift while placing a paste. The full process is: Ctrl + C to copy an object; press Ctrl + V to turn the mouse to a crosshair, hold Shift and click, all objects paste at their original positions (instead of by the mouse) and the mouse returns to a normal cursor."

  • eli0s - how do no one else reply with this?! Thanks, eli0s.

  • ome6a1717

    You're welcome <img src="smileys/smiley1.gif" border="0" align="middle" />

    I guess the paste to place functionality was added recently and went by unnoticed. After all, as I understand, many people prefer to code events for creating assets at run time. This isn't always easy or practical though.

    Elias

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