I suggest either building your UI elements with events (use a common event sheet called "UI" or something, and include that for each layout's event sheet), or create a single global layout that's persistent across each screen.
I actually didn't know you could create a global layout! Is there a tutorial anywhere for this?
If you can handle copying some object manually , don't even think of making games ,
I don't want to feel rude but come one !
Not when "some" objects are 50+ objects spread throughout 7 different layers in 20 different layouts. I'm not saying this is what my project is, I'm just saying if I don't finish the art/design for a menu and never change it from inception, this is what will happen.
In AAA game development, sometimes huge changes are made in the middle of a project due to publisher reactions.