ome6a1717's Recent Forum Activity

  • spongehammer - I feel like they've give us tons of updates and it still hasn't been fixed. Are we just hoping? Also do we know when that might happen? My game is still a few months off from release (if that), but I'm still worried that this is the permanent state of node webkit games...

  • jobel - I'm actually not sure, I believe it's the most recent alpha. Scirra makes it incredibly hard to find the link

  • Just checking in on this - is anyone other than me still getting a janking effect from NW?

  • yapiiiii - great thank you!

  • yapiiiii - oh of course! So does that mean the final UI scale should be 0.83333 instead of 0.8?

  • I'm trying to do a layout zoom in while keeping the UI layer normal. I have tons of layers and every stage has different layers, so to avoid zooming in on 200 layers simultaneously I'm trying to do the following:

    Zoom in Layout : LayoutScale+0.1*dt

    Zoom out Layer "UI" : LayerScale("UI")-0.1*dt

    if LayoutScale > 1.2

    Set LayoutScale 1.2

    Set Layer "UI" Scale to 0.8

    While this looks...okay, sometimes it doesn't match up exactly at the end. Can anyone think of a better way to do this?

  • no its really better to have TWO ssds; one for the OS and one for everything else

  • I'd like to develop a multiplayer game for my next title, and although I don't know much about it, I'm wondering if it's easier to create a game and THEN add multiplayer, or start the game implementing multiplayer as you go.

  • spongehammer - great thanks!

  • I use multiple frames for static objects and set the speed to 0 for scenery and other types of static objects. Is there any problem in using additional "in between" frames that are nothing but 1x1 empty pixels?

    The reason I'm asking (in case you're wondering) is that I'm setting the frame of a specific sprite to a specific integer in an array, but some of the numbers are skipped and have no value (ie if you have 0-10, and it skips 11; 11 should be an empty sprite otherwise anything AFTER 11 will be the wrong image)

    Hopefully I'm making sense?

  • PhoenixNightly - interesting concept, but what if you wanted to take it one step further and make it so you could also pass the first stair (ie go behind it)

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  • I've been wondering this myself - I've personally done something similar to whereas I put a jump-thru floor as the stairs and a bit of the upper level. I then made it so when you pressed down or something it did the "fall through" function. But I'm sure there's a better way to do it.

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ome6a1717

Member since 12 Feb, 2013

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