I'd like to develop a multiplayer game for my next title, and although I don't know much about it, I'm wondering if it's easier to create a game and THEN add multiplayer, or start the game implementing multiplayer as you go.
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Pretty sure you have to develop with multiplayer in mind from the very beginning. I've seen some games that had multiplayer added later, but they weren't in C2 and probably required an insane amount of refactoring.
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