ome6a1717's Recent Forum Activity

  • Since *.ogg's and m4a's have metadata at the end of the track causing them to "gap" when looping, if I'm releasing a game on steam using NW, is there any downfall to instead import the music files into the sound folder?

  • Ashley - Yeah it seemed to be a bit variable when it would actually copy. Turning off the prompt seemed to have worked. Thanks.

  • I'm running C3 in chrome, and every time I try and copy an object, it gives me a notification saying the browser attempted to block the copy. Is there a way to disable that?

  • https://www.scirra.com/forum/plugin-jcw-trace-raycast_t172320

    Would love a c3 version of the raycast (trace) plugin.

  • dop2000 - Interesting; I'll certainly give this a shot. Thank you!

  • dop2000 - well that's the thing...it's TECHNICALLY not a game, it's software. So the textbox is useful in it's own right due to the text selection, copy paste functions, right click menu, etc. I agree with you - I absolutely loathe using it, but with what I'm trying to do, it's my only option.

  • UPDATE - okay so I've figured out to use the textarea for the texbox...that'll make it word wrap. But now the only issue im having is the textbox doesn't line up exactly with the text object, even though its the same font, size, etc.

    So when I update the text size based on text height, it's updating the textbox too, but incorrectly (since the text size is "technically" different).

  • dop2000 - yeah the textbox not being able to word wrap is pretty game breaking. Although, the text height worked! Previously, I was thinking it wasn't wrapping so I checked to see if the textwidth > text.width (and obviously wasn't working).

    Anyone else have any clue to make the textbox more malleable?

  • Is there a way to make the word wrap in a textbox AND text object increase the height of the textbox and text object?

    I'm basically hiding the textbox object when you're not editing and instead displaying a text object with the same content (due to the annoying visibility properties on html objects). I want the user to control the height of the textbox (and text object) based on the amount of text in there.

    Hopefully this makes sense?

  • tunepunk - ah I think you might be right. I just realized that I'm not supposed to set it 1,1,1 (because that's not the actual default value I'm using).

    NetOne - that's actually really good to know - thank you!

    So now that you've all helped me solved that, I'm legitimately curious; what is the purpose of destroying an array or dictionary?

  • I've come across an issue where I save "items" the player finds in an array by pushing it back on the x axis and adding the "itemname" (I do it this way in order to sort the array and call a list of each item you have).

    However, if you do multiple saves, or loads, or new games, (which clear the array, and then load it via localstorage) clearing the array resets it, but when you go to make a list of the necessary items, it stays at whatever size it was before. I thought maybe I could delete the array, but that just removed it from the game entirely and made it so you could no longer use it. I've noticed there's no manual representation of what destroying an array does (OR dictionary, for that matter)

    It's quite clear to stay away from arrays for anything that plays with size, so I'll have to figure out another way to go about it.

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  • dop2000 - I thought of that, but in theory, if you did that wouldn't the volume still play through if the volume were at 0? (as I'm typing this I think you're right because anything * 0 should turn it off)

    I will give it a shot - thank you!!

    UPDATE - Perfect; thank you again!

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ome6a1717

Member since 12 Feb, 2013

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