I'm just curious, I'm using the following formula to play SFX and music in my game:
20 * log10(SoundVolume * 10 / 100)
SoundVolume is a global variable that the player can set from 0 (mute) to 10 (full volume).
I have tons of sfx in my game, and every once in a while I decide one might be too soft or too loud. Without having to adjust that in my other application and re-export, is there a quick fix that I can add to the formula that can say "make this sfx 20% louder, but still stay within the confines of the formula"?