StuStuTheBloo's Recent Forum Activity

  • It's possible

    Example:

    Family A:

    obj a

    obj b

    obj c

    instance variable Z

    Family B:

    obj d

    obj e

    obj f

    instance variable Z

    NEW FAMILY C

    obj a

    obj b

    obj c

    obj d

    obj e

    obj f

    NEW instance variable Y

    +whatever condition here

    Set Y to Family A's z variable

    +whatever condition here

    Set Y to Family B's z variable

    You have to use 2 events. Add the "For Each" accordingly

    But the only way to do it like this would be to have a "for each" for every individual object setting Y to Z...

  • If you mean differentiating between two families you can do that by picking the UID of the object that is equal to the UID of the other family.

    E.g.

    Pick familyA.UID = familyB.UID - - > [action]

    Not sure that's what you're trying to do though.

    Having the same variable for both families could be achieved by having another family dedicated to all the variables shared by the objects, but that's not the best and certainly not the most efficient way of doing that I suppose.

    Transferring the variable to the other family could get really messy by the way.

    Edit: Also, the above method would mean needing to do this differentiation condition every time you wanted to change the variable in an event for only one family.

    Having a 3rd family that all members of both families are a member of certainly seems like the best option so far... but it's very frustrating, because all members of group A are members of group B but not vice versa, so sub-families would make everything very clean and logical and quick to do... your idea is the best thing available, though, I think.

    EDIT: actually, the 3rd group option wouldn't work because then I wouldn't be able to reference it in events using group A OR B!

  • You need to rename either 1 or both of the variables with same name. This rule applies to behavior names as well. I don't think the sub-family concept is possible.

    The problem is that I want the same variable to be accessible from both families, so changing the name won't help. I don't think it's possible with Construct 2 either, to be honest, but without it I'll have to make a lot of changes so I'm getting desperate

  • So, I have 2 families of objects, and some objects that belong to both. I have a family variable that needs to be accessed when calling this object as a member of either family, but I can't find a way to do this- you can't have the same variable in both families. I'd like to make one family a sub-family of the other, or make both sub-families of another group, but there doesn't seem to be a way to do this. What can I do?

  • Thanks! That does work, but another caveat is each individual character width/height also has to be even - which is why it was extra glitchy when I used a non-default font :)

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  • Link to .capx file (required! If link is blocked remove the http and www parts): dl.dropboxusercontent.com/u/112571595/spritefontstuffup.capx

    Steps to reproduce:

    1. Set point scaling and pixel rounding on

    2. Make sprite font

    3. Set Horizontal and Vertical alignment to center

    4. Type a large amount of text

    Note: occurs with default sprite font but not always as obvious as other fonts. May occur when alignment set to the right as well. I set the fullscreen in browser option to off to make it clearer but still occurs in other modes.

    Observed result:

    Some, but not all, letters become warped/have random pixels removed or misplaced.

    Expected result:

    Text appearing as drawn/configured.

    Browsers affected:

    Chrome: yes

    Operating system & service pack:

    Windows 7 Service Pack 1

    Construct 2 version: 158-2

  • Thank you all! I'm very glad you enjoyed this!

  • no-one has to die. has placed first in clay.io's Got Game? competition! Woah! This entire thing has been a dream. I'd like to thank artist Cindy Xu and musician Jesse Valentine for their great work on this game, as well as everyone who's helped get this game out there. You're all beautiful!

  • Thanks! :) Really? I find that interesting. Personally, it feels natural to me going from left to right in order of importance.

  • THINGS ARE CRAZY.

    In no particular order:

    Thank you to PCGamer for including no-one has to die. in your weekly Free Webgame Round-up!

    Thank you to ridiculously popular LPer NorthernLion for your video!

    Thank you to Rock Paper Shotgun for writing an article about no-one has to die.!

    Thank you to insanely talented IF writer Emily Short for your opinions on no-one has to die.!

    Thank you to FreeIndieGam.es for yet again featuring my game!

    Thank you to JayIsGames for your very generous review!

    Thank you to IndieStatik for their kind praise!

    Thank you to everyone who has tweeted about the game, or done Let's Plays, or upvoted on Reddit or shared on Tumblr or posted on FaceBook, thank you to everyone who's written about the game and thank you to everyone who's sent me messages about it. If my first game this year was a dream, I don't even know what this is.

  • Thank you so much for your kind words! I'm absolutely thrilled with the reception this game has gotten. It's gotten an extraordinary amount of attention from a lot of sites and so many people have talked so passionately about it. It's just fantastic. :)

  • Who died in the first puzzle? I might be able to help you out :)

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StuStuTheBloo

Member since 9 Feb, 2013

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