StuStuTheBloo's Forum Posts

  • It's possible

    Example:

    Family A:

    obj a

    obj b

    obj c

    instance variable Z

    Family B:

    obj d

    obj e

    obj f

    instance variable Z

    NEW FAMILY C

    obj a

    obj b

    obj c

    obj d

    obj e

    obj f

    NEW instance variable Y

    +whatever condition here

    Set Y to Family A's z variable

    +whatever condition here

    Set Y to Family B's z variable

    You have to use 2 events. Add the "For Each" accordingly

    But the only way to do it like this would be to have a "for each" for every individual object setting Y to Z...

  • If you mean differentiating between two families you can do that by picking the UID of the object that is equal to the UID of the other family.

    E.g.

    Pick familyA.UID = familyB.UID - - > [action]

    Not sure that's what you're trying to do though.

    Having the same variable for both families could be achieved by having another family dedicated to all the variables shared by the objects, but that's not the best and certainly not the most efficient way of doing that I suppose.

    Transferring the variable to the other family could get really messy by the way.

    Edit: Also, the above method would mean needing to do this differentiation condition every time you wanted to change the variable in an event for only one family.

    Having a 3rd family that all members of both families are a member of certainly seems like the best option so far... but it's very frustrating, because all members of group A are members of group B but not vice versa, so sub-families would make everything very clean and logical and quick to do... your idea is the best thing available, though, I think.

    EDIT: actually, the 3rd group option wouldn't work because then I wouldn't be able to reference it in events using group A OR B!

  • You need to rename either 1 or both of the variables with same name. This rule applies to behavior names as well. I don't think the sub-family concept is possible.

    The problem is that I want the same variable to be accessible from both families, so changing the name won't help. I don't think it's possible with Construct 2 either, to be honest, but without it I'll have to make a lot of changes so I'm getting desperate

  • So, I have 2 families of objects, and some objects that belong to both. I have a family variable that needs to be accessed when calling this object as a member of either family, but I can't find a way to do this- you can't have the same variable in both families. I'd like to make one family a sub-family of the other, or make both sub-families of another group, but there doesn't seem to be a way to do this. What can I do?

  • Thanks! That does work, but another caveat is each individual character width/height also has to be even - which is why it was extra glitchy when I used a non-default font :)

  • Link to .capx file (required! If link is blocked remove the http and www parts): dl.dropboxusercontent.com/u/112571595/spritefontstuffup.capx

    Steps to reproduce:

    1. Set point scaling and pixel rounding on

    2. Make sprite font

    3. Set Horizontal and Vertical alignment to center

    4. Type a large amount of text

    Note: occurs with default sprite font but not always as obvious as other fonts. May occur when alignment set to the right as well. I set the fullscreen in browser option to off to make it clearer but still occurs in other modes.

    Observed result:

    Some, but not all, letters become warped/have random pixels removed or misplaced.

    Expected result:

    Text appearing as drawn/configured.

    Browsers affected:

    Chrome: yes

    Operating system & service pack:

    Windows 7 Service Pack 1

    Construct 2 version: 158-2

  • Thank you all! I'm very glad you enjoyed this!

  • no-one has to die. has placed first in clay.io's Got Game? competition! Woah! This entire thing has been a dream. I'd like to thank artist Cindy Xu and musician Jesse Valentine for their great work on this game, as well as everyone who's helped get this game out there. You're all beautiful!

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  • Thanks! :) Really? I find that interesting. Personally, it feels natural to me going from left to right in order of importance.

  • THINGS ARE CRAZY.

    In no particular order:

    Thank you to PCGamer for including no-one has to die. in your weekly Free Webgame Round-up!

    Thank you to ridiculously popular LPer NorthernLion for your video!

    Thank you to Rock Paper Shotgun for writing an article about no-one has to die.!

    Thank you to insanely talented IF writer Emily Short for your opinions on no-one has to die.!

    Thank you to FreeIndieGam.es for yet again featuring my game!

    Thank you to JayIsGames for your very generous review!

    Thank you to IndieStatik for their kind praise!

    Thank you to everyone who has tweeted about the game, or done Let's Plays, or upvoted on Reddit or shared on Tumblr or posted on FaceBook, thank you to everyone who's written about the game and thank you to everyone who's sent me messages about it. If my first game this year was a dream, I don't even know what this is.

  • Thank you so much for your kind words! I'm absolutely thrilled with the reception this game has gotten. It's gotten an extraordinary amount of attention from a lot of sites and so many people have talked so passionately about it. It's just fantastic. :)

  • Who died in the first puzzle? I might be able to help you out :)

  • A big thank-you to IndieGames.com for their writeup about no-one has to die.! indiegames.com/2013/04/browser_pick_no-one_has_to_die.html :D

  • Play online now

    <img src="http://bb.ohsk.net/uploads/noonelogo.png" border="0">

    no-one has to die. is a game about decisions. You will choose who lives and who dies, and your choices will change the events of the game completely.

    <img src="http://bb.ohsk.net/uploads/nmed3.png" border="0">

    A fire has trapped four people in the Fenix Corp. headquarters, a building full of secrets. You arrive in the building to find the security guards murdered. Now it�s up to you help everyone escape.

    <img src="http://bb.ohsk.net/uploads/nmed2.png" border="0">

    If only it were so easy. People will die, and it will be your fault. How you choose to contain the fire will lead to people burning to death. So, who lives? It�s your choice.

    <img src="http://bb.ohsk.net/uploads/lionelresize.png" border="0">

    Lionel is the CEO of Fenix Corporation. Arrogant and selfish, he only cares about his own chances of survival. But he�s the only one that knows what Fenix Corporation truly does...

    <img src="http://bb.ohsk.net/uploads/chrisresize.png" border="0">

    Christina is a young woman who has been working at Fenix Corporation for a few years. She is strong in the face of danger, but can�t stand to think of the lives the fire has consumed.

    <img src="http://bb.ohsk.net/uploads/steveresize.png" border="0">

    If Steve hadn�t been working overtime when the fire began, he could have avoided the whole thing. Always one for a joke, he and Christina don�t always get along, but deep down they care about each other.

    <img src="http://bb.ohsk.net/uploads/troy.png" border="0">

    And then there�s Troy. A murderer and an arsonist, Troy is behind everything that is happening in the Fenix Corporation. What sick game is he playing?

    <img src="http://bb.ohsk.net/uploads/nmed1.png" border="0">

    So, who will you save? Who will die? Their lives are in your hands.

    Play online now

    Designed by Stuart Madafiglio. Art by Cindy Xu. Music by Jesse Valentine.

  • A big thank you to freeindiegam.es for featuring Stranger than Fiction as their game of the day! It's so great to see people enjoying and acknoledging this game!