janlindso's Recent Forum Activity

  • About locking blocks I would use instance variables to keep track on which blocks have a block on top of it etc.

  • Just played it. Nice game. Flows well. The graphics look good and the music fits the genre.

    The only comment I have is that there is definitely en element of luck to it, jumping to the next platform without always being able to see it, which can make it frustrating... but still playable.

    PS- what did you use to make the music?

    Thanks a lot for the feedback. Yes, I will work on optimizing the platform jumping as, like you say, there is a bit of luck to it as well.

    The music was made by using a range of VST-plugins in Cubase, but any DAW will work for creating the music. The VST-plugins are usually free. A nice list of them can be found here: https://woolyss.com/chipmusic-plugins.php

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  • First version now running. Added link to my starting post.

  • Looks interesting and I am a guitar player but I could only get the drum to play in the online version- bummer!

    You must push the up or down arrow on your keyboard while selectecting a tune.

  • Even though there are similar games out there where you actually can simulate instruments, I really like your approach with characters and atmosphere. As bilgekaan pointed out, it's not really fun alone. What about adding a singleplayer mode, where the monkey plays a random predefined beat?

  • So far so good. I would be adding time bonus though. It would make the game a bit more engaging.

    In general I hade ingame ads. They make the game lag, and may result in irritating misclicks.

  • janlindso Are you sure? We controlled it with a global variable for last player that touched the building...

    Could you show this issue?

    If I'm King Crom and make the building fall, but the player has already changed to Morzilla, then Morzilla wins the game. Maybe that is how the game is supposed to be? If a player makes the building fall, he fails?

  • I don't think I would've closed the demo, when you're game isn't more famous already. If people hear about your game now, they want to play it. And if they don't find it, they will most likely forget about it. So my advice would be to keep the demo up, with a release date for full version. I think the game has potential, so good luck!

  • Probably the best stuff I've seen here so far. Really takes me back to the Game Boy days. Hats off!

  • I liked it. But sometimes a player wins, even though the other player is the reason for the building to fall. This is because the round changes before the building has fallen. I'm not really sure if this is the best way to do it, because it usually is the opposite player who wins. But on the other hands, its a challenge to avoid this to happen.

  • It kept on freezing up on me, using Chrome.

    Same here. Frooze when I started new game.

  • I see potential for a multiplayer game. I think you also should add some crazy characters like in Angry Birds or so to give the game a better profile. Apart from this it's good so far.

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janlindso

Member since 8 Feb, 2013

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