(Err.. sorry... take a bit long to post this )
Here's a short report of the 2nd hosting of my game demo.
MY PROMOTINGS
So far during the hosting period, I do social media linking, posting promotional banners, to 6 Google+ communities, 5 Facebook Groups, 2 few picture & a couple news updates on IndieDB, update postings on Scirra's forum, and a post on 'PlaymyGame' subreddit. It was about twice the exposure than last time, but isn't much effective. (still sucks)
Also, I got a game teaser video prepared on YouTube, hoping to boost--maybe a little-- of my game's popularity.
STATISTICS
First off, Google Analytics didn't work on my site's visit counts, unlike last time..
So I use hit counter instead. This is the screenshot just before I closed the demo:
The number should be a bit lower as It didn't filter out my own visits. I figured that actual visits (not counting mine) were probably around 160~170. (compared to about 90 on the first hosting)
A bit disappointed cos' I failed to meet my goal of 300 visits for this demo hosting. (even with an extended week!)
That indicates that my "online promotions" during the period is not as effective (and also not enough). Yet this is a good thing, as now I know clearer that... promotion requires more than I imagined. More effort (at least 3x times) should be put in promoting the game next time.
FEEDBACKS
This time I got even fewer feedbacks online, no negative ones, but also no constructive feedbacks whatsoever.
I did have a few insightful feedbacks when observing my family members playing the demo. One thing's for sure, is the first 2 critics are too easy to pass, and the girl critic too 'picky' (which I intended). I need to make Irwin (the 2nd critic in the middle) a bit more challenging, and also constructive (critique-wise).
Other feedbacks such as not much stuff can be added into the egg, or music a bit 'bland', will definitely be improved in next release version. Also, bugs and glitches such as 'overlapping critiques' & 'screen hangings' are present in the demo. I'll have to fix those too.
From this experience, I believe that I just didn't work hard enough. I kinda know that my game didn't impress much people, or, this type of game genre is NOT attracting most web-gamers. So I guess that: besides the promotion/advertising , I'll need to work on making the game even more attractive, by making a more attractive trailer, and also adding more NICE features into the game. I think 'making it pretty, wowing the crowd, creating the buzz' would be the motto of my next promotional approach.
That's about it. I will continue my game's WIP around October. (would like to take a break to do other creative stuffs.)
I will be coming back for more updates soon!