janlindso's Recent Forum Activity

  • Did you check the image point? Make sure it's in the middle of the sprite. If that won't work, I suggest you to upload the capx.

  • Thanks guys. I used the immovable propery according to the manual. Works great.

    I have one slight problem with the weight part though. How can I measure the weight of the bowl? Or to say it in another word: how to check if the objects are in the bowl (if the bowl is filled with objects over the rims, they are still a part of the weight).

  • I would give the bowl and the objects a weight variable and then when an object is spawned, just add the object's weight to the bowl's weight. No need for physics.

    Ha-ha..best advice. Too easy for me to come up with...thanks man!

    Is there a way to make physics object don't fall through solid objects.

  • I am making a sprite in Construct 2 that is shaped like a bowl. And I want to spawn objects into it that changes the weight of the bowl. Any ideas how to do this, and some advices how to start? I guess, I should be using the physics plugin, but from there I'm not sure.

    So in other words, I want the physics objects to stay inside the bowl, but keep it's physics behaviour.

    capx

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  • haha really cool man! good luck in the undeground thing!

    Thanks a lot, dude! And good luck with Megaquest!

  • Whee I'm in 12th place. Ehhh....

    Hi! I've actually been lurking this thread for a bit, I couldn't resist after I saw Mega Man face on the player character.

    Nice runner - you added just enough things to keep it from being too run-of-the-mill or too complicated. I enjoyed climbing my way up the scoreboard.

    And it's fantastic that you're making your own music! Just a suggestion though, for a highscore-type minigame you might want to come up with an even catchier opening to the track - you know, the kind that never gets tiring even after loads of replays. I'm not sure how to be specific about this, but just throwing it out.

    Either way, keep it up! Glad to have played this.

    A good advice to improve the score is to run the game in full screen. I think that it gives you a better overview.

    I see your point in the menu theme. That tune might've worked better in a slower game. Like a sci-fi RTS game or so. I will see if I change it, but it wouldn't wait for it.

    Anyways, thanks a lot for your feedback. It's appreciated!

  • Awesome concept. Make your own music and this will be ace!

  • Would help a lot if you showed some of your code as screenshot or capx.

  • Finally I think my game may be considered "completed", as if a game ever is complete.

    In this game you're controlling the main character Ted Venture. He is on one of his many adventures when he looses control over his minecart. It's your job to control him down the rough tracks. The game is hugely inspired by the early 8-bit gaming era, in speak of sound and art.

    You control Ted's minecart by jumping (space) and using arrow keys to steer left and right along the rails. Collect diamonds(

    ) and gold bars (

    ) to gain extra score.

    All arts and music are made entirely by myself, and it is first time I did everything from scratch.

    Game can be played here: https://www.scirra.com/arcade/underground-jam/ted-venture-2153

    More about development: https://www.scirra.com/forum/ted-venture_t152562

  • The game should be more or less bug free now. Please let me know if you find any, or if you have any suggestions for improvement.

    One advice is to run the game in full screen.

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  • Use a fitting font like Courier, Courier New, Raster Fonts or anything than looks like cmd. Then add a transparent textbox in the command prompt.

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janlindso

Member since 8 Feb, 2013

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