grimwolf's Recent Forum Activity

  • Just as you said, by using Stop. You've made a mistake somewhere in the event sheet and either you're not stopping the right sound or it's just playing itself again after. No way to know for sure without more information.

  • I'm working on a game with an elaborate animation system.

    The character is asymmetrical so I have to use separate animations for left or right rather than using mirroring, and I also have it set up so that when you press a particular attack key, the resulting attack animation is different depending on your current animation.

    To easily manage this I figured I could use a 3D Array. X lists each possible animation, Y lists the normal or attacking variant parallel to each other, and the Z determines whether it is the left or right version of the animation.

    I've never actually used an array before though, and the process is very complex.

    I've already stored all the animations in the array, but I need to know how I can set it up so that an event will read the X of an array when the key is pressed, and once it finds the one that's currently playing it'll activate the animation directly beneath it on the Y axis.

    It would also decide which Z axis to search through based on the direction the player is facing (which I've stored as a variable).

    Say the player is facing right and playing the animation stored on (X2,Y0,Z1), it would search through Z1 until it finds X2, then play the animation stored on (X2,Y1,Z1).

  • Wait, then how do you reliably close the game if you play it in fullscreen desktop?

  • Awesome, thanks. Seems the same can be done for gamepads as well, so this is exactly what I needed.

  • Is there any way to allow the user to customize the controls in a game? Basically allowing them to go through a menu and do things like change jump from Up to Space, or Attack from R to F.

    Changing any action to whatever key they want.

  • It's definitely the page itself and not the file that Bitdefender is having an issue with. I downloaded it anyway and the file is clean. I don't know if there's a real issue here or just some aberration like you've said. I couldn't find a log of any kind to get details on the issue.

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  • It wouldn't show that for no reason, I'm concerned the file or page has been corrupted with malware.

  • When I try to download Spriter off your site, Bitdefender blocks the download page claiming it's unsafe;

    brashmonkeygames.com/spriter/Spriter_free.zip

    I'd really like to buy a pre-order, but I need to actually try it out first and I can't <img src="smileys/smiley11.gif" border="0" align="middle" />

  • YES! That worked perfectly, thank you. Now I just need to find the necessary function for an Exit button.

    -Edit-

    Ah, Browser has a Close function as well. Easy stuff.

  • I figured out the issue; you have to activate "Fullscreen in browser" under the project settings.

  • I tried exporting to desktop with the node-webkit, but it was just a kinda sloppy and unprofessional looking window.

    Is there any way to export a desktop game as a fullscreen program, without any window borders?

  • Yeah, I think the issue is that the effect is covering such a massive area. I guess I'll have to get rid of it.

    If you wouldn't mind checking it out again, I'm going to work on removing that effect. I should have it up in like half an hour.

    -Edit-

    It's up.

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grimwolf

Member since 5 Feb, 2013

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