Is there any way to allow the user to customize the controls in a game? Basically allowing them to go through a menu and do things like change jump from Up to Space, or Attack from R to F.
Changing any action to whatever key they want.
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The keyboard object has 'key code' features for this purpose. 'On any key pressed' allows you to get the last key code, for setting controls, then you can test for a particular key code being pressed in an event.
Awesome, thanks. Seems the same can be done for gamepads as well, so this is exactly what I needed.