grimwolf's Forum Posts

  • I reported before that my browser was claiming the Brashmonkey.com download page was compromised, and I'm more sure of it now. Simply whitelisting the page is a very bad idea, since it doesn't seem like a false positive.

    Here's the Google report on it;

    safebrowsing.clients.google.com/safebrowsing/diagnostic

    And the actual text in case that link doesn't work for you;

    Safe Browsing

    Diagnostic page for brashmonkeygames.com

    What is the current listing status for brashmonkeygames.com?

        Site is listed as suspicious - visiting this web site may harm your computer.

        Part of this site was listed for suspicious activity 1 time(s) over the past 90 days.

    What happened when Google visited this site?

        Of the 12 pages we tested on the site over the past 90 days, 2 page(s) resulted in malicious software being downloaded and installed without user consent. The last time Google visited this site was on 2013-09-10, and the last time suspicious content was found on this site was on 2013-08-26.

        Malicious software includes 2 trojan(s).

        This site was hosted on 1 network(s) including AS26496 (26496-GO-DADDY-COM-LLC).

    Has this site acted as an intermediary resulting in further distribution of malware?

        Over the past 90 days, brashmonkeygames.com did not appear to function as an intermediary for the infection of any sites.

    Has this site hosted malware?

        No, this site has not hosted malicious software over the past 90 days.

    How did this happen?

        In some cases, third parties can add malicious code to legitimate sites, which would cause us to show the warning message.

    Next steps:

        Return to the previous page.

        If you are the owner of this web site, you can request a review of your site using Google Webmaster Tools. More information about the review process is available in Google's Webmaster Help Center.

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  • Ah, perfect, thank you.

  • Does anyone know if it's possible to do something like reading the actual current time off the computer/device, in order to track the amount of time that has passed between plays (while the game was off)? For Android devices and maybe desktop browsers (Facebook?) specifically.

    I want to do something similar to games like Farmville, where real time has an effect in the game, and things can be simulated to have happened while you were away.

    If I can read the real time, then I should be able to save that along with everything else, and when the game is loaded back up later I can compare the current time/date to the last time/date to figure out the time passed.

  • So I know that Spriter itself allows you to swap out parts of a character during animations to change the look of it, as well as resize and stretch parts.

    But when using it in Construct specifically, does anyone know if it's possible to do these things dynamically through events, rather than as frames of an animation?

    For example, I'd like to create a customizable character; like making the hands bigger or smaller, elongating the arms, or replacing meaty fist hands with giant claws.

    It would be beyond tedious to create an entirely different set of animations for every minor variation in appearance, or to make a character composed of tens of individual sprites all animating individually.

  • No, I meant it that way. I personally have no use for a portable installation because I do my work on a Windows 8 tablet (laptop/ultrabook would also work), and I constantly use Steam regardless.

    I'd lose nothing and I'd no longer have to manually install every update that comes out.

    If my tablet were to break or something, I wouldn't have to worry about losing my license either (since the site version stores it on your computer as an actual file).

  • I kind of wish I had gotten it off Steam.

    Getting it there means it's less flexible; you can't run it portably off a flash drive and you have to be able to open Steam (which means an internet connection, unless you had the fore-sight to place it in Offline mode earlier when you still had internet access).

    The benefit though is that it automatically updates itself, and you can very easily keep track of it and uninstall/reinstall or transfer it to a new computer.

    Basically if you use Steam anyway and have no need to set up a portable installation, then Steam is better. Don't use Steam much if at all, or would like to take advantage of a portable installation? Get it off the site.

  • Is it important that you only be able to shoot in 8 directions? 'Cause it's pretty easy to allow the player to shoot in literally any direction using the mouse. Possibly even easier than a restricted method like that.

  • I'm very interested in this as well. What would be a good program to specifically create digital music within the program, rather than recording instruments?

    Personally I'm most interested in ease of use, and it doesn't have to be free.

  • That's because Is Moving is very literal. Jumping counts as moving. It will only fail to activate if the sprite is perfectly still.

  • I think he's saying that adjusting elasticity changes the strength of physics impulses applied to it, whereas it's supposed to only cause it to lose less momentum each time it bounces.

  • You need to add the Browser object, then as an action place Browser > Close.

  • When using the normal joints to connect a ragdoll body, the pieces are not rigidly connected and will fly around all over the place as it moves, as if there were only some sort of gravitational pull rather than an actual connection.

    Does anyone know how an actual complete connection can be made between pieces, so they'll be firmly locked together?

    I've tried using Set Position and Pin, but each of those seem to conflict with the physics behavior and cause the ragdoll to twitch and flop around all over the place.

  • It sounds like you have the collision polygon covering the whole image. You need to change it to only cover the outer edge by having both outer and inner boundaries on it.

  • I don't think steam is a good option. I've heard that you need to put down $100 just to be considered by them, and then your game gets pitted against a mass of others to see which one users prefer and gets voted in.

    It would be crazy money if you actually got your game on Steam, but you need to have either one hell of a game or just stupid blind luck, combined with a pre-existing mass of followers who use steam and can help vote it in.

    Not easy.

    On top of that, I don't know if they even accept HTML5 games. Though if they don't, that would be horribly ironic considering they accepted Construct 2 onto it.

  • This would be more of a web design issue rather than construct-specific. You can use any typical method to send a file automatically after a payment. A good start is the fact that almost, if not, everyone sets it up so that the file download is sent in an email after payment.