axi's Recent Forum Activity

  • nevermindthebullets.com was done with HTML5. Is this engine good for this sort of thing? If so, have you tried it?

  • The icon is grayed out, its confusing.

    mediafire.com/download/k37wwdez6h5fpm5/Autorunner_v2.capx

    here is the revised version I am using if you would like to check it out.

    Its got to be some silly setting.

  • The template does not allow me to apply collision polygons to the platform, how can I make it so that it does?

  • On the autorunner tutorial, I feel that it would be better to

    simply use/hide/reuse a few detailed platforms versus simply creating

    random ones. Is there a name/tutorial for what I am asking? If not, could

    someone point me in the right direction? I kind of hate the "feel" and

    "look" of randomly generated boring blocks and would prefer to spend

    more time in illustrator/photoshop making a few nice platforms.

    I have this working somewhat in Unity.

    Thanks :)

    Here is what I want:

    Actor

    -------------     --------------       ----------------

    Platform 1          Platform 2            Platform 3

    (on)                  (off screen)        (off screen)

    Actor

    -------------     --------------       ----------------

    Platform 2          Platform 3            Platform 1

    (on)                  (off screen)        (off screen)

    Actor

    -------------     --------------       ----------------

    Platform 3          Platform 1            Platform 2

    (on)                  (off screen)        (off screen)

  • I'm wanting to make a platform that has slopes, is there a way to make this happen without having to layer up? Basically, can collisions map around an image and exclude a transparency layer?

  • Auto-Runner Tutorial Randomization of Block Creation?

    On the auto-runner tutorial (part of the default game tutorials), solid-bullet platforms move toward the character and are created with randomized size after the left block reaches a certain point.

    How might I go about setting up random blocks to be created, with entirely different sprites, but not overlap one another. My current idea is to create a random variable that connects a trigger to a pool of different sprites. Could someone offer some advise on how to randomize the sprites used as platforms on an autorunner? the purpose is primarily so that the terrain can have slopes rather than simple rectangular orientation.

  • I'd say start with three lanes, and have an instance variable on your car that tracks which lane it should be in. Then you just assign each lane a number and set that lanes number in the instance variable. That way say lane 2 is the middle lane, your instance variable for player.lane would be set to 2. If you hit the right arrow it sets the variable to 3 as that is the next lane you would move to if you went to the right. You then have logic that looks at the number which is now 3, and moves your car over (vectorX) into lane 3. So hitting the right arrow adds 1 to the variable telling it to move you over one lane. The left arrow subtracts 1 from the variable as you want to move to the left. Of course you need to also make sure the variable does not go beyond 3 or less than 1 as you are only going to have 3 lanes.

    This is excellent advise.

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  • Hi guys, so far so great with the community, all my brand newbie questions are being answered without exception.

    What I'm trying to do is recreate the old race game style where a side-view road has like 3 lanes and the car moves up and down the lanes to avoid cars. No particular game comes to mind, but I know I played a few like this on my SNES.

    Using physics like on scirra.com/forum/behavior-car-physics_topic52225.html , does anyone know how I might be able to make side-view racing game with a multi-layered street to simulate lanes>

  • Good example, however, are there any that go into detail about slides in general? I'm used to the workflow of programs like Toon Boom and Flash, I'm curious about the adding of scenes and switching.

  • Hello everyone, I'm new to Construct 2.

    I'm looking to make a series of pages/scenes with next/previous page arrows. Is there a tutorial that addresses something like this? I'm not sure how to phrase it in a way that is search friendly.

  • Thanks by the way! :D If anyone can help.

  • How should I approach an auto-scrolling background with a fixed, forward-motion character similar to robot unicorn or certain Sonic the Hedgehog levels? I just decided to give Construct 2 a try because of its layer system.

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axi

Member since 4 Feb, 2013

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