Auto-Runner Tutorial Randomization of Block...

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game inspired by auto chess , with soulslike combat
  • Auto-Runner Tutorial Randomization of Block Creation?

    On the auto-runner tutorial (part of the default game tutorials), solid-bullet platforms move toward the character and are created with randomized size after the left block reaches a certain point.

    How might I go about setting up random blocks to be created, with entirely different sprites, but not overlap one another. My current idea is to create a random variable that connects a trigger to a pool of different sprites. Could someone offer some advise on how to randomize the sprites used as platforms on an autorunner? the purpose is primarily so that the terrain can have slopes rather than simple rectangular orientation.

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